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Re: Offline KI 3.0
Posted: Sat Nov 14, 2009 3:39 am
by GregW11
Well, I came, I saw, and I'm now standing on the wall of the prison room in Gahreesen.
Pictures:


The game is treating me as if the wall is the floor. Jumping off puts me essentially in free-fall, since the game is treating the wall as the floor even though gravity still is on the true floor. Tough to explain exactly, but I spammed /spawn in Gahreesen to get to the Maintainer's Nexus since you can't get there yet just normally playing. (and flymode is a tad bit tricky to line up right)
Wall is great though, I can run all around and up the ladder without any trouble. I would guess the chair in the one room is what was used to set the "obstacles" in it?
Edit: I wasn't around for UU when the wall worked, but it looks to me at first glance that you walk sideways up it, which could explain my dilema in the prison room...
Re: Offline KI 3.0
Posted: Sat Nov 14, 2009 4:49 am
by Chacal
No, actually you climbed it like a rock face.
Re: Offline KI 3.0
Posted: Sat Nov 14, 2009 4:54 am
by GregW11
Okay, that makes it even stranger how I ended up in that position...
Re: Offline KI 3.0
Posted: Sat Nov 14, 2009 8:18 am
by diafero
Indeed, in Gahreesen there is a spawn point which is kind of broken and has the wrong orientation - actually, you can achieve the same using the advanced flymode keys in every age

Re: Offline KI 3.0
Posted: Mon Nov 16, 2009 3:14 pm
by Rainforce
Is it possible to make an SDL-value for the cleft in RELTO? It's not reproduceable once you finished the first journey, so...
Re: Offline KI 3.0
Posted: Mon Nov 16, 2009 5:09 pm
by diafero
That fissure is tied to the four Bahro poles and I can't easily add another way to control it. You can, however, get it back with the following four commands:
/setpsnlsdl TeledahnPoleState 8
/setpsnlsdl KadishPoleState 8
/setpsnlsdl GarrisonPoleState 8
/setpsnlsdl GardenPoleState 8
Re: Offline KI 3.0
Posted: Mon Nov 16, 2009 5:10 pm
by Rainforce
diafero wrote:That fissure is tied to the four Bahro poles and I can't easily add another way to control it. You can, however, get it back with the following four commands:
/setpsnlsdl TeledahnPoleState 8
/setpsnlsdl KadishPoleState 8
/setpsnlsdl GarrisonPoleState 8
/setpsnlsdl GardenPoleState 8
ok, that should do it, thanks
Re: Offline KI 3.0
Posted: Mon Nov 16, 2009 8:02 pm
by D'Lanor
diafero wrote:That fissure is tied to the four Bahro poles and I can't easily add another way to control it.
This should do the trick.
Code: Select all
if (PtGetAgeName() == 'Personal'):
obj = PtFindSceneobject('FissureAnimRegion', 'Personal')
resplist = obj.getResponders()
for resp in resplist:
respName = resp.getName()
if (respName == 'RespFissureStage04'):
atResp = ptAttribResponder(999)
atResp.__setvalue__(resp)
atResp.run(self.key)
break
This will make the fissure appear with the associated thunder and lightning. The advantage of this method is that it does not mess up your game progress. It will also disappear as you relink. The downside is that it will not link you to the desert (but then you don't need that as you already have the cleft book on the Relto shelf).
Re: Offline KI 3.0
Posted: Tue Nov 17, 2009 2:51 am
by ddb174
Neat! Perhaps this could be put in the offline-ki as one of the special commands?
Re: Offline KI 3.0
Posted: Tue Nov 17, 2009 4:14 am
by diafero
Wow, that's a nice one, thanks a lot

. I will have a look into it.