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Re: A few ideas

Posted: Sat Apr 03, 2010 1:52 pm
by Equinox
It would make an awesome reward for getting through an Age - being able to control random tricks like that (hidden speakers, imager illusions, fog machines...). It would work best in some kind of illusion based Age, I think, and would make sense in a training area.

The solution might be to work through the illusions and reset them from a control room so they fit their location. Meaning that a water sound should be keyed into a speaker near water, etc. Sort of like a reverse Selenitic Age. Or maybe by changing the sounds in each area, the player could change what actually appears in that area. Switching a water sound to a wind sound might shut off a stream and open a cliff so that the wind could sweep through an area, making the sound you input equal to what you'll find when you go to that area with the associated speaker.

But I don't think the D'ni needed fog machines, unless they used those and fire-marbles and held rave parties.

what would be on the pages?


Unreadably small text like in other Myst games. We don't know enough about the Art to know what would belong on the pages. But to differentiate the pages, we'd have to make the script appear different on each. Maybe you could just take "lorem ipsum," put it in D'ni script, make the font size really small and break up the paragraphs and indentation to make different page graphics. At the bottom of each page you could have a D'ni number so that you could differentiate between the pages that you've found.

A book, a couple logical steps, maybe some artwork based clues - that would be better, I think, so it's not always just "go back to the book again for the next step".

Yes, but the reader should be able to get the gist of what's going on from just one reading of the book, since we'd have to make the theme pretty evident. And none of the puzzles would have to rely on cryptic passages that nobody would get, but I think that reading a book should be mandatory to solve one of these ages.

with various D'ni or explorer artworks and poetry scattered around

That would be a great idea, since if we're going to be able to add fan-made ages, then surely Cyan wouldn't have a problem with including other fan-made material.

--Equinox

Re: A few ideas

Posted: Sat Apr 03, 2010 3:16 pm
by Equinox
Now that we've come up with a bunch of good ideas, how can we spread them to others? I'm no good with technology, so I won't be learning Blender or 3DMax anytime soon. But I think some people might like to work these concepts into their projects. What do we do now?

--Equinox

Re: A few ideas

Posted: Sat Apr 03, 2010 3:32 pm
by Agenotfound
Equinox wrote: What do we do now?


Pray for some progress on the open source front and Cyan releasing more material ! :D (especially about avatars for what you need)

some idea are real nice but will be hard as hell to implement (in a not-ugly way I mean (technical side))

but still that remains in the realm of feasibility*.

Wish I had time to help on that.

*but since the The.Modificator's recent demonstration who can tell what are the bounds of that realm now ?

Re: A few ideas

Posted: Sat Apr 03, 2010 3:35 pm
by Equinox
But what I mean is, how can we spread these ideas so that people making projects will know about it? It's no good if the stuff Gehn and I discussed here just stagnates without anyone hearing about it...

Re: A few ideas

Posted: Sat Apr 03, 2010 4:12 pm
by BAD
Equinox wrote:But what I mean is, how can we spread these ideas so that people making projects will know about it? It's no good if the stuff Gehn and I discussed here just stagnates without anyone hearing about it...


The ideas are on the board therefore are as spread as they are gonna get. If you want work done on these ideas you will either have to do the work yourself, or convince others to work on it individually. It is pretty rare for someone to post ideas here, and others just come and take up the project. Everyone here has there own ideas and most are working on them themselves.