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Re: Blender 2.57
Posted: Sun Apr 24, 2011 7:46 pm
by Lontahv
We got the PhysX export issue sorted out, so on release, it will be able to export to CWE as well as Complete Chronicles and Until Uru.
Re: Blender 2.57
Posted: Mon Apr 25, 2011 1:10 pm
by Aloys
Yay.

(there are still UU servers running?

)
Re: Blender 2.57
Posted: Mon Apr 25, 2011 4:15 pm
by Branan
Aloys wrote:Yay.

(there are still UU servers running?

)
These are not the servers you're looking for

Re: Blender 2.57
Posted: Mon Apr 25, 2011 4:55 pm
by N. Sigismund
Re: Blender 2.57
Posted: Mon Apr 25, 2011 5:39 pm
by Wamduskasapa
I Thought UU was from far in the past, Just a --
Re: Blender 2.57
Posted: Tue Apr 26, 2011 12:35 am
by Dachannien
Lontahv wrote:on release, it will be able to export to CWE as well as Complete Chronicles and Until Uru.
That's good news - I was a bit curious how this was going to work out. It sounds like we'll be able to design and test ages in Uru:CC and then port them to CWE with minimal effort when the time comes.
Re: Blender 2.57
Posted: Tue Apr 26, 2011 6:56 am
by J'Kla
Yes I like the sound of that.

Re: Blender 2.57
Posted: Tue Apr 26, 2011 10:11 am
by Branan
Dachannien wrote:Lontahv wrote:on release, it will be able to export to CWE as well as Complete Chronicles and Until Uru.
That's good news - I was a bit curious how this was going to work out. It sounds like we'll be able to design and test ages in Uru:CC and then port them to CWE with minimal effort when the time comes.
You should really test in the engine version you're targeting. A single-player version of the CWE codebase will be available (eventually), as well as a variety of options for setting up servers for testing.
Re: Blender 2.57
Posted: Tue Apr 26, 2011 3:42 pm
by Dachannien
Branan wrote:You should really test in the engine version you're targeting. A single-player version of the CWE codebase will be available (eventually), as well as a variety of options for setting up servers for testing.
That's a good point. To be honest, I didn't know that the CWE folks were working on a single-player version. (I would love to help on the coding side, but I have a feeling I'd get in the way more than I'd actually help, since I've never really done collaborative development of anything before.)
Until single-player CWE is available, though, this gives us the opportunity to start age development as soon as PyPRP 2 is available and then do testing in CWE later. Yeah, I know we could already do age development in the older versions of PyPRP and Blender, but it sounds like porting afterwards would be a lot more work.
Re: Blender 2.57
Posted: Thu May 12, 2011 8:32 am
by J'Kla
I want to move on to Blender 2.56..... But there's no point till I can export an age anywhere so exporting to CC is probably my best hope.
So can we get an update on PyPRP2?