Uh oh. I added the marker and some cones for fun:
But after exporting my changes didn't appear! I looked in my dat folder and found two sets of files, I deleted them both (one was probably a leftover from when I was using another file name). The problem continues:
PyPRP2 Questions from a Noob
- nathan2055
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Re: PyPRP2 Questions from a Noob

Currently an official representative of the Guild of Writers.
Nathan2055 (01307567) on MO:ULagain - NAL2055 (00071382) on The Deep Island Shard
Community Nexus Project
Re: PyPRP2 Questions from a Noob
If you think it's PyPRP2's fault, you can PM me or post a link to your blend file. I'll take a look at it, try to export it, and tell you what's going on. 

Currently getting some ink on my hands over at the Guild Of Ink-Makers (PyPRP2).
Re: PyPRP2 Questions from a Noob
I've had an issue in the past where after exporting an Age a bunch of times and loading it in Uru after every export, Uru would just stop loading new versions. I don't know if it was a file caching issue or something else, but even deleting the files and replacing them with the new ones didn't have any effect.
Like all problems on Windows, rebooting makes it work again.
Like all problems on Windows, rebooting makes it work again.
- nathan2055
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Re: PyPRP2 Questions from a Noob
Paradox wrote:I've had an issue in the past where after exporting an Age a bunch of times and loading it in Uru after every export, Uru would just stop loading new versions. I don't know if it was a file caching issue or something else, but even deleting the files and replacing them with the new ones didn't have any effect.
Like all problems on Windows, rebooting makes it work again.
OK, I'll try that.
Lontahv wrote:If you think it's PyPRP2's fault, you can PM me or post a link to your blend file. I'll take a look at it, try to export it, and tell you what's going on.
If Paradox's suggestion doesn't work, I'll post the blend.

Currently an official representative of the Guild of Writers.
Nathan2055 (01307567) on MO:ULagain - NAL2055 (00071382) on The Deep Island Shard
Community Nexus Project
- nathan2055
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Re: PyPRP2 Questions from a Noob
It didn't work
. Here's the blend file:


Currently an official representative of the Guild of Writers.
Nathan2055 (01307567) on MO:ULagain - NAL2055 (00071382) on The Deep Island Shard
Community Nexus Project
- tachzusamm
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Re: PyPRP2 Questions from a Noob
Nathan, apply a material to the cones - it will work then 

- nathan2055
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Re: PyPRP2 Questions from a Noob
Edited the objects, I added material and colors. Exported and getting ready to link.

Currently an official representative of the Guild of Writers.
Nathan2055 (01307567) on MO:ULagain - NAL2055 (00071382) on The Deep Island Shard
Community Nexus Project
- nathan2055
- Posts: 440
- Joined: Sat Oct 16, 2010 9:10 pm
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Re: PyPRP2 Questions from a Noob
nathan2055 wrote:Edited the objects, I added material and colors. Exported and getting ready to link.
Linked in, and everything appeared fine! Here is a screenshot:
I need to do something about that light though.

Currently an official representative of the Guild of Writers.
Nathan2055 (01307567) on MO:ULagain - NAL2055 (00071382) on The Deep Island Shard
Community Nexus Project
Re: PyPRP2 Questions from a Noob
Congrats! You have an Age.
The ground seems a little on the soft side, though.
I sink, therefore I am?
The ground seems a little on the soft side, though.
I sink, therefore I am?
Chacal
"The weak can never forgive. Forgiveness is an attribute of the strong."
-- Mahatma Gandhi
"The weak can never forgive. Forgiveness is an attribute of the strong."
-- Mahatma Gandhi
Re: PyPRP2 Questions from a Noob
LOL ! I would rather grab the spawn point 2 units higher.
Meshes without material are skipped during the export ? Or are they exported but the mat skipped ?
I remember the old version stopped working if there wasn't any material on a visible mesh.
Meshes without material are skipped during the export ? Or are they exported but the mat skipped ?
I remember the old version stopped working if there wasn't any material on a visible mesh.