Re: new game engine for uru?
Posted: Thu Aug 11, 2011 9:56 pm
Branan wrote:wait a couple months and SensEngine might be ready enough for a simple Uru fanage to be ported...
SensEngine? That makes a lot of SENSE. >.>
Branan wrote:wait a couple months and SensEngine might be ready enough for a simple Uru fanage to be ported...
andylegate wrote:what made me stand up and take notice was the license: No purchase required, (IE EULA is good enough) as long as the content you build is:
Personal Use
Educational Use
and the kicker.....
Is Freely Distributed
Of course some of our resident lawyers will understand Unreal's license requirements better than me.
andylegate wrote:I also need to learn more about Kismet, which is the visual scripting. So wiring and Age in UDK is .....uhm....the closest I description I can think of is a Flow Chart. PyPRP 1.6.0 we scripting everything in with text. Cyan's plugin was all point and click buttons. Kismet is like a bunch of visual nodes that you literally "wire" together and in the end it looks like a flow chart.