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Re: CWE testing builds released
Posted: Fri Oct 28, 2011 1:21 pm
by Branan
@Lehm: I forgot to build with debugging info, so your stack trace is useless to me. I could keep guessing, but that's not likely to help much. I'm rebuilding and I'll hand you a new plClient that I can actually use the backtrace from.
@andylegate: I looked up that error:
{Bad Image} %hs is either not designed to run on Windows or it contains an error. Try installing the program again using the original installation media or contact your system administrator or the software vendor for support.
Can you try re-downloading and re-unpacking the zip file? I know the executable is valid on my end, so if it broke it broke somewhere between you and me.
Re: CWE testing builds released
Posted: Fri Oct 28, 2011 1:25 pm
by andylegate
Branan wrote:@Lehm: I forgot to build with debugging info, so your stack trace is useless to me. I could keep guessing, but that's not likely to help much. I'm rebuilding and I'll hand you a new plClient that I can actually use the backtrace from.
@andylegate: I looked up that error:
{Bad Image} %hs is either not designed to run on Windows or it contains an error. Try installing the program again using the original installation media or contact your system administrator or the software vendor for support.
Can you try re-downloading and re-unpacking the zip file? I know the executable is valid on my end, so if it broke it broke somewhere between you and me.
I'll give it a try and see what happens......I'll let you know....then I'm off to try out the latest update for Team Fortress 2, hehehehehe (it's a new Halloween special).
EDIT: Nope, sorry. Same error. Wonder if I should try downloading your other link (the one with the plugin)
Re: CWE testing builds released
Posted: Fri Oct 28, 2011 1:58 pm
by Branan
Even better, I've got a new build for you to try, available at
http://dl.dropbox.com/u/19225475/cwe_902a.zipPlease unpack the complete archive, as there are a couple of files I updated and one I forgot to include in the initial bundle
@Lehm: this might fix your problem too, because of that missing file included now.
Re: CWE testing builds released
Posted: Fri Oct 28, 2011 2:53 pm
by andylegate
Still no joy I'm afraid.
What about the msvcp, msvcr, msvcrt dlls? And the wrap_oal.dll? The ones I have there are from MOUL, not sure if they mater.
Oh, using Win 7 64 bit, but I'm running from the desktop, compatibility mode, and I know MOUL works with it of course as this is how I use the Internal Client setup for the Mars Colony server.
Could it be a file I'm forgetting? Or possibly one you guys may have forgotten (as it's something that's been there awhile, yadda, yadda, etc, etc, I've had days like that and smacked my head later).
Re: CWE testing builds released
Posted: Fri Oct 28, 2011 2:59 pm
by Branan
The old MSVC DLLs shouldn't matter, I've copied my plClient to run alongside Cyan's before. Just make sure you over-write Cyan's DLLs.
Since you've been working with other engines, I'd assume your DirectX is up-to-date... but just to be sure:
http://www.microsoft.com/download/en/details.aspx?id=35Beyond that, just make sure you've over-written Cyan's DLLs with my versions of them, and it should be working.
Just for the sake of science, you can try duplicating your data files and copying my files into a new folder, so there's no chance of interference from Cyan's stuff.
EDIT: you could also try grabbing the
dependency walker tool, and verifying plClient.exe has all of its dependencies met.
Re: CWE testing builds released
Posted: Fri Oct 28, 2011 3:09 pm
by andylegate
Interesting. I used the depends thingy, and when I opened up the plClient from your download, it says this:

Of course I have no idea what it's telling me (other than it can't find 2 dll files I don't remember having), but it's still pretty cool to see it and pretend to nod my head wisely while muttering: "Hrmmm, ah....uh huh, I see, I see....."
Re: CWE testing builds released
Posted: Fri Oct 28, 2011 3:15 pm
by andylegate
Wait, just got it to work. I replaced your openAL32.dll file with the one from our MC internal client........hrmmmmm. That was strange.
Re: CWE testing builds released
Posted: Fri Oct 28, 2011 3:17 pm
by Branan
mine was stolen directly from the OpenAL redist installer. Weird.
Re: CWE testing builds released
Posted: Fri Oct 28, 2011 3:21 pm
by andylegate
ooooopsssssss. Okay, while that did get rid of the error.......it's trying to log on to the actual MOUL:a server. BRAKES! BRAKES! We don't want to go there! Let me check my set up and see what da heck I screwed up, because it's obviously something I did (you know how it goes, little bit of knowledge + powerful computer = one heck of big mess created by yours truly).
:stomps off to get more coffee and growl at Josh that we will carve the pumpkin TOMORROW, not tonight....TF2 is waiting later on......sheesh......:
Re: CWE testing builds released
Posted: Fri Oct 28, 2011 3:28 pm
by Branan
if you want to run on Cyan's server, you can just unpack the latest H-uru moul-scripts into the folder so you have Python/ and SDL/, and run "plClient.exe /localdata" either with a shortcut or from the command line.
If you'd rather hook up to a different server, you can do so by editing server.ini. It's WDYS encrypted. Note that whatever server you connect to needs to distribute a python.pak based on the latest H-uru moul-scripts and compiled for python2.7, otherwise you'll need to go with the /localdata trick to make the client actually load.
I'll be distributing such a python.pak in the next bundle (along with plugins for Max 2010 and 2012)