Physics Bug Roundup!

Announcements and discussion regarding the Gehn CWE Shard.

Moderator: Gehn Shard

User avatar
Ricard
Posts: 26
Joined: Thu Feb 02, 2012 12:14 am
MOULa KI#: 15736458
Location: Paris
Contact:

Re: Physics Bug Roundup!

Post by Ricard »

@janaba...
My baskets are all lined up perfectly, and they are very stable.
I have never experienced such rock-solid reliability in the baskets before. I have walked across all of the baskets many times now (especially over many repeated tries at the lightning bugs) and they have not "wiggled" or "wobbled" one bit. I can walk around forever with my swarm of bugs as long as I don't try to jump over the little waterfall in the upper path to the last cave.
If I go back into the water and touch the baskets, however, they go "wild" and are very difficult to re-position.
Once so re-positioned however, they are again rock-solid.
r'Ricard is Rodney Recor Gehn KI# 10531 ~
Typos in my posts really do not proove that I am stupid. Other things maybe, but not that.
Please, just bring me the blue pages.
Ehren
Posts: 272
Joined: Fri Nov 16, 2007 9:45 pm
MOULa KI#: 52872
Location: Planet X

Re: Physics Bug Roundup!

Post by Ehren »

I don't get the unlock framerate thing. Do other versions of Uru like CC have a "lock" on framerate like that? None of the versions ever seemed slow like a sloth to me, but then again I couldn't see any difference in how it looked on the Gehn shard.
Tsar Hoikas
Councilor of Technical Direction
Posts: 2180
Joined: Fri Nov 16, 2007 9:45 pm
MOULa KI#: 23335
Location: South Georgia
Contact:

Re: Physics Bug Roundup!

Post by Tsar Hoikas »

Ehren wrote:I don't get the unlock framerate thing. Do other versions of Uru like CC have a "lock" on framerate like that? None of the versions ever seemed slow like a sloth to me, but then again I couldn't see any difference in how it looked on the Gehn shard.
Only MOUL has a lock on its framerate. It was capped at 30 frames per second, an obviously inferior value, which is an inferior low value to those of us who appreciate smooth games. Most monitors refresh 60 times per second, so it was quite noticeable
Image
D'Lanor
Posts: 1980
Joined: Sat Sep 29, 2007 4:24 am

Re: Physics Bug Roundup!

Post by D'Lanor »

Do we know why Cyan capped the framerate? It may have had a good reason.
"It is in self-limitation that a master first shows himself." - Goethe
Tsar Hoikas
Councilor of Technical Direction
Posts: 2180
Joined: Fri Nov 16, 2007 9:45 pm
MOULa KI#: 23335
Location: South Georgia
Contact:

Re: Physics Bug Roundup!

Post by Tsar Hoikas »

D'Lanor wrote:Do we know why Cyan capped the framerate? It may have had a good reason.
I figured out why they did it when I uncapped it. Every time an object is read from a PRP when loading an age, they make the pipeline render :roll:. It was rather interesting to walk away for 15 minutes, come back, and find MOUL still trying to link to StartUp 8-). The framerate limit got moved into the object reader callback as a stop-gap fix.

For more details, you can check the commit log.
Image
Ehren
Posts: 272
Joined: Fri Nov 16, 2007 9:45 pm
MOULa KI#: 52872
Location: Planet X

Re: Physics Bug Roundup!

Post by Ehren »

Tsar Hoikas wrote:Only MOUL has a lock on its framerate. It was capped at 30 frames per second, an obviously inferior value, which is an inferior low value to those of us who appreciate smooth games. Most monitors refresh 60 times per second, so it was quite noticeable
Hmm, maybe I just need to compare them one right after the other, regular MOUL Is still on the frame limit I'm guessing? I suppose I might have gotten so used to MOUL that I have a hard time noticing if it's like that or not. But now that I really think about it, I think I found MOUL a little choppier looking a very long time ago.
Tsar Hoikas
Councilor of Technical Direction
Posts: 2180
Joined: Fri Nov 16, 2007 9:45 pm
MOULa KI#: 23335
Location: South Georgia
Contact:

Re: Physics Bug Roundup!

Post by Tsar Hoikas »

Right, regular MOUL and other shards are still limited to 30 frames per second. After you get used to the locked framerate, it's not extraordinarily noticeable unless you go back and play PotS, which has no framerate limit.
Image
User avatar
pojibonzai
Posts: 27
Joined: Fri Nov 18, 2011 4:44 pm
MOULa KI#: 0
Location: New Mexico

Re: Physics Bug Roundup!

Post by pojibonzai »

2 floating rocks today! Anyone else having anti-gravity?
Windows 7 3.png
Windows 7 3.png (136.68 KiB) Viewed 4202 times
Rhee
Posts: 112
Joined: Thu Sep 15, 2011 9:58 am
MOULa KI#: 1544785
Location: Saskatchewan, Canada

Re: Physics Bug Roundup!

Post by Rhee »

oh man, that is too weird!!!

I'll have to go and get the sticks and stones page now to see if it will happen in my Relto... typically i skip it because personally i have no use for a bunch of logs and stones that are just there to be tripped on ;)
MOULa 2.0: Rhee - 1544785 Gehn Shard: Rhee - 16214

No bahro were harmed or enslaved in the making of this Age.
User avatar
Wamduskasapa
Posts: 943
Joined: Fri Apr 30, 2010 6:56 am
MOULa KI#: 0
Contact:

Re: Physics Bug Roundup!

Post by Wamduskasapa »

Even though I have the applicable Yeesha pages -- I have no kickables - the logs, stones and sparklies are missing
Computer = MotherBoard MSI X99S GAMING 7 - Intel I7-6950X
Dual MSI GeForce GTX 1080
64GB Kingston HyperX DDR4 Predator Memory
Dual Samsung 1TB SSD Pro - Dual Seagate 4TB SSHD
Excelvan 5.25" Multi-Function Media Dashboard
Post Reply

Return to “Gehn Shard”