Re: Cliffhanger capabilities in Eder Gira
Posted: Wed Mar 07, 2012 8:46 am
I think, both postings from Annabelle and from Delerius are valuable. They show two different and quite meaningful points of view. And that's great for an open discussion! I love that.
For my part, I'm more concerned about new explorers. Therefore I mostly agree with Deledrius, especially when he writes:
For my part, I'm more concerned about new explorers. Therefore I mostly agree with Deledrius, especially when he writes:
Considering both Annabelle's and Deledrius' arguments, it would be a great perspective, if some kind of switch could be realized, giving explorers the possibility to activate/deactivate this advanced climbing capabilities!The game didn't let me cheat by simply jumping over barriers, except when Cyan wanted me to. It kept me on the path, so that I didn't accidentally bypass a puzzle, or see something I shouldn't.