
Also, I'm very glad to hear it's working (somewhat) well. I've noted some minor cosmetic issues that need to be fixed, but aside from that...

Moderator: Gehn Shard
Since this makes the maps effectivly worthless I have removed them...Tsar Hoikas wrote:You should note that the cloth positions are randomly generated for each garden instance
Are you sure?Tsar Hoikas wrote:You should note that the cloth positions are randomly generated for each garden instance![]()
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long longestTimeWithoutPlayingMoula = (new Date()) - (new Date(2014, 9, 26));
I thought that too, Luna, but when I thought again I remembered that we're always again and againLuna wrote:I'm pretty sure that on Moula, the cloth positions are always the same.
then it has to be fixed.If not, then bug
bug = shroomie bugTsar Hoikas wrote:If not, then bug
Considering the game idea, this seems to be consequent. A bit of adequate none predictability keeps the puzzle fun alive. I remember the discussions about Shroomie appearance and Relto tree growing. After all it's a free decision to rate the steady cloth positions in Eder Delin and Eder Tsogal as a bug or not.Adam wrote:If not, then bug
Especially for Annabelle who is a sophisticated explorer I can imagine it very well.Annabelle wrote:There's something I always hated in MOULa, is Professionnal Door Caller stating this: "Let's go in "this hood" for Delin Run and then in "that hood" for Tsogal Run, I know the exact numbering of each cloth in their respective garden, it will go faster!"