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Re: Gehn.8 Live!
Posted: Sat Apr 28, 2012 10:19 am
by Tsar Hoikas
You should note that the cloth positions are randomly generated for each garden instance
Also, I'm very glad to hear it's working (somewhat) well. I've noted some minor cosmetic issues that need to be fixed, but aside from that...

Re: Gehn.8 Live!
Posted: Sat Apr 28, 2012 12:20 pm
by Wamduskasapa
EDIT:
Tsar Hoikas wrote:You should note that the cloth positions are randomly generated for each garden instance

Since this makes the maps effectivly worthless I have removed them...
Re: Gehn.8 Live!
Posted: Sat Apr 28, 2012 3:42 pm
by Jogi
Tsar Hoikas wrote:You should note that the cloth positions are randomly generated for each garden instance
Are you sure?
Tonight I started an exploration, and Ron Landry finished it editing my KI-Node (with a nice formatting

).
Therefore eachone checked by himself in some Garden Ages two of the closest cloths to the door and none of us did detect any differences among the Hood instances.
Documented in my KI-Node:
(Age #Hood-number: number of closest cloth, number of next closest cloth)

- Journey_Cloths_Hood_listed.png (237.42 KiB) Viewed 5964 times
Re: Gehn.8 Live!
Posted: Sat Apr 28, 2012 4:51 pm
by Wamduskasapa
This is what I have so far with the Maps (I can change Hood #1 to public and the server changes it to Private)
Delin Map....(Left to Right) (Top to Bottom) 5 6 7 1 4 3 2
Tsogal Map..(Left to Right) (Top to Bottom) 5 4 6 7 3 2 1
EDIT I am not looking at the combination for opening the door, I am looking at the Journey Cloth arrangement.
GoW (01) Tsogal .. 5 4 6 7 3 2 1 Private
GoW (02) Tsogal .. 5 4 6 7 3 2 1
GoW (03) Tsogal .. 5 4 6 7 3 2 1
GoW (04) Delin .... 5 6 7 1 4 3 2
GoW (05) Delin .... 5 6 7 1 4 3 2
GoW (06) Tsogal
GoW (07) Tsogal
GoW (08) Private
GoW (09) Delin
GoW (10) Private
GoW (11) Tsogal .. 5 4 6 7 3 2 1
GoW (12) Delin
GoW (13) Tsogal
Re: Gehn.8 Live!
Posted: Sat Apr 28, 2012 5:21 pm
by Tsar Hoikas
If not, then bug
Re: Gehn.8 Live!
Posted: Sat Apr 28, 2012 11:00 pm
by Luna
I'm pretty sure that on Moula, the cloth positions are always the same.
Re: Gehn.8 Live!
Posted: Sun Apr 29, 2012 3:57 am
by janaba
Luna wrote:I'm pretty sure that on Moula, the cloth positions are always the same.
I thought that too, Luna, but when I thought again I remembered that we're always again and again
checked the cloths for the numbers by clicking them and letting the resp. door person telling us our
number ... If it was as we thought it would be then at any time we'd know those numbers by heart
already lol ...
Before I wanted to link to MOULa to check this again to be sure, I looked through a MOULa walkthrough,
which is saying "In each Eder Delin Age the cloths will light up different parts of the spiral, so if you go
to another Eder Delin Age the cloths won't be the same you will need to renumber them" as an annotation.
On the GoG walkthrough website for Eder Delin they say "
The number represented by each Journey differs
in the instance of Eder Delin that you reach from each Bevin" ... So, there we have it lol ...

Re: Gehn.8 Live!
Posted: Sun Apr 29, 2012 4:40 am
by Annabelle
I confirm that the cloth numbering is fixed in each hood.
If like Adams stated it:
If not, then bug
then it has to be fixed.
There's something I always hated in MOULa, is Professionnal Door Caller stating this: "Let's go in "this hood" for Delin Run and then in "that hood" for Tsogal Run, I know the exact numbering of each cloth in their respective garden, it will go faster!"
It's great if we are doing a race between old timers divided into 2 groups OR if we just want to do a race for the fun of it but for someone new to the door runs, they miss half of it

Re: Gehn.8 Live!
Posted: Sun Apr 29, 2012 7:45 am
by D'Lanor
Tsar Hoikas wrote:If not, then bug
bug = shroomie bug
Re: Gehn.8 Live!
Posted: Sun Apr 29, 2012 8:24 am
by Ron Landry
Adam wrote:If not, then bug
Considering the game idea, this seems to be consequent. A bit of adequate none predictability keeps the puzzle fun alive. I remember the discussions about Shroomie appearance and Relto tree growing. After all it's a free decision to rate the steady cloth positions in Eder Delin and Eder Tsogal as a bug or not.
Annabelle wrote:There's something I always hated in MOULa, is Professionnal Door Caller stating this: "Let's go in "this hood" for Delin Run and then in "that hood" for Tsogal Run, I know the exact numbering of each cloth in their respective garden, it will go faster!"
Especially for Annabelle who is a sophisticated explorer I can imagine it very well.

Lol. Steady cloth positions together with supervising callers can make doorruns some kind of boring.
Too bad about Wamduskasapa's maps ...