Of course that's nonsense, because of course you don't have the same file path as me. Sorry.You can open the Blendfile with: Open recent
You have to open it from your folder.




Of course that's nonsense, because of course you don't have the same file path as me. Sorry.You can open the Blendfile with: Open recent
If your objects are animated and you export them as FBX, then disable "Animation → Baked Animation" in the export window. I have noticed it makes exporting 10 times longer.Dulcamara wrote:If that does not work i have to convert all models seperat. I have tryed to export the whole file as Sfx, the program seem to work the whole day on it, but i see no result.
Agreed.Tsar Hoikas wrote:If you intend to use Unreal, then the "photorealistic" part comes from your creation of high quality (potentially PBR) materials in Unreal Editor. It has very little to do with the ploy count of the meshes (or lack thereof).
Can't disagree with that.Yali wrote:Because it looks good. I'm a sucker for Riven level of visuals.
Also I'm an ambitious masochist who wants perfection.
That is greatDulcamara, I got the files in Unreal. This is perfect. Thank you.