Korman 0.11 Released

News pertaining to the site and the forums, as well as guild discussions and events in the world of Uru.
Tsar Hoikas
Councilor of Technical Direction
Posts: 2180
Joined: Fri Nov 16, 2007 9:45 pm
MOULa KI#: 23335
Location: South Georgia
Contact:

Re: Korman 0.11 Released

Post by Tsar Hoikas »

The export errors due to missing images. Could you pack the blend file and reupload?
Image
User avatar
dendwaler
Posts: 936
Joined: Mon Jun 22, 2009 10:49 am
MOULa KI#: 0
Location: Nederland

Re: Korman 0.11 Released

Post by dendwaler »

Tsar Hoikas wrote:The export errors due to missing images. Could you pack the blend file and reupload?
Done so! Sorry i forgot it.

https://drive.google.com/file/d/1QoCURn ... sp=sharing
Those wonderfull Worlds are called " Ages" , because that is what it takes to build one.



Watch my latest Video Or even better..... watch the Cathedral's Complete Walkthrough made by Suleika!
Tsar Hoikas
Councilor of Technical Direction
Posts: 2180
Joined: Fri Nov 16, 2007 9:45 pm
MOULa KI#: 23335
Location: South Georgia
Contact:

Re: Korman 0.11 Released

Post by Tsar Hoikas »

This actually seems to be an engine bug around objects with transforms and enable messages. I've got a fix ready for Korman 0.12 that I'm going to ask Sirius to look at. For now, you can work around this issue about applying position, rotation, and scale to the vase. When Korman 0.12 comes out, you won't have to do that anymore.
Image
User avatar
dendwaler
Posts: 936
Joined: Mon Jun 22, 2009 10:49 am
MOULa KI#: 0
Location: Nederland

Re: Korman 0.11 Released

Post by dendwaler »

Tsar Hoikas wrote:This actually seems to be an engine bug around objects with transforms and enable messages. I've got a fix ready for Korman 0.12 that I'm going to ask Sirius to look at. For now, you can work around this issue about applying position, rotation, and scale to the vase. When Korman 0.12 comes out, you won't have to do that anymore.
Just to inform you, i have applied scale and rotation and the problem remains.
I did not apply it in the testage , but discovered it in my new version of the cathedral , all the object s in there have scale and rotation applied.
i do this once an object has the correct size on the correct position.
Those wonderfull Worlds are called " Ages" , because that is what it takes to build one.



Watch my latest Video Or even better..... watch the Cathedral's Complete Walkthrough made by Suleika!
Tsar Hoikas
Councilor of Technical Direction
Posts: 2180
Joined: Fri Nov 16, 2007 9:45 pm
MOULa KI#: 23335
Location: South Georgia
Contact:

Re: Korman 0.11 Released

Post by Tsar Hoikas »

Be sure to apply location as well. When I applied all three (location, rotation, and scale), the problem went away in your test Age.
Image
User avatar
dendwaler
Posts: 936
Joined: Mon Jun 22, 2009 10:49 am
MOULa KI#: 0
Location: Nederland

Re: Korman 0.11 Released

Post by dendwaler »

Strange, for me it does not !
I tried it several times on different ages and objects. Ctrl a , scale rotatation Ctrl a , Location. new export , deleting sav file. no result.

edit !
yes it works!
the point is you have to apply all three one by one!
when using scale and rotating in one sequence it does not work!
So apply three times! ctl A , location----Ctrl A Rotation ...... Ctrl A scale .
Those wonderfull Worlds are called " Ages" , because that is what it takes to build one.



Watch my latest Video Or even better..... watch the Cathedral's Complete Walkthrough made by Suleika!
Post Reply

Return to “Guild News”