Gehn.28 Live

Announcements and discussion regarding the Gehn CWE Shard.

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Acorn
Posts: 724
Joined: Sun Feb 26, 2012 9:56 am

Re: Gehn.28 Live

Post by Acorn »

hhhenry wrote: Lack of brush in the Cleft: Applies to the rainy cleft too and I went back and visually compared with another shard. Those bushes are gone in Gehn28
You're right about the dry landscape, but my rainy cleft had its normal plant life.
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hhhenry
Posts: 177
Joined: Wed Feb 22, 2012 3:01 pm

Re: Gehn.28 Live

Post by hhhenry »

Minkata: Stumps - The physics are different. Before, the stumps would not stop or deflect you, now, they can. I had one deflect me to the right just a bit on cave 4 and it took lots of tries to find it. On the night trip back, some stumps stopped me and I had to jump.
Acorn
Posts: 724
Joined: Sun Feb 26, 2012 9:56 am

Re: Gehn.28 Live

Post by Acorn »

hhhenry wrote:Ercana: Weed killer again - all the bushes are gone.
Yup, same for me.
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Acorn
Posts: 724
Joined: Sun Feb 26, 2012 9:56 am

Re: Gehn.28 Live

Post by Acorn »

hhhenry wrote:Annoy: No special sound when rotating spheres. Second sphere physics: Many tries to jump to highest nim tree. Third sphere - one fail to leave sphere. Went back to Relto, came back and second time it worked.
Also, leaving Relto clothes locker no longer results in fly down problem.
I didn't have a problem with Ahnonay, and in particular the end of the vogondola ride worked well with both my Win7 and Win10 laptops: notoriously the avvie rises up too high at the end of the ride and then crashes out, but not here. I had the sphere rotation sound effects OK, and was able to get to the ning trees without problem.
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