
Breldur, my new age
Re: Breldur, my new age
Yes, you are right. The sky is animated. 

-
- Deep Island Admin
- Posts: 2972
- Joined: Mon May 05, 2008 5:50 am
- MOULa KI#: 0
- Location: Germany
Re: Breldur, my new age
That looks great, as usual 
Will the rest of Riven also be added?

Will the rest of Riven also be added?

I prefer e-mails to "diafero arcor de" (after adding the at and the dot) over PMs.
"Many people's horizon is a circle with a radius of zero. They call it their point of view."
Deep Island Shard | Offline KI
"Many people's horizon is a circle with a radius of zero. They call it their point of view."
Deep Island Shard | Offline KI
Re: Breldur, my new age
Is there a story behind how all these Riven daggers got here? There's this one, plus the ones on the sails on that ship...
Re: Breldur, my new age
No, right now it's not.
Anyway... I had other plans with the ship. It sank. I'm sorry about that.
Anyway... I had other plans with the ship. It sank. I'm sorry about that.

Re: Breldur, my new age
Aw, do we still get to visit it?
Re: Breldur, my new age
Are you still going to use the idea of the ship as the starting point like you originally planned? I liked that idea.
Re: Breldur, my new age
Something like that. I don't really now what I will do. I'm having different ideas in my mind.
Right now the recreation of the age's landscape is almost done. I can start to build the new caves and animations soon.
I will return to the ship later again.
Some questions for the next days:
Someone knows if we now can rotate objects in an animation? What IPO should it be?
I want to rotate an object in an endless animation about 360 degrees.
And someone knows how Cyan did the glow effect of the touched clothes? How can I do that too?
If I have a look to the glowing symbols of the undermost cleft's cave It seems that Cyan has used a black image with transparency and then they have put the same image as a glow effect behind of it. Seems to be animated by changing the colour to black and backwarts. Am I right?
Thanks and hugs, Jonnee
Right now the recreation of the age's landscape is almost done. I can start to build the new caves and animations soon.
I will return to the ship later again.

Some questions for the next days:
Someone knows if we now can rotate objects in an animation? What IPO should it be?
I want to rotate an object in an endless animation about 360 degrees.
And someone knows how Cyan did the glow effect of the touched clothes? How can I do that too?
If I have a look to the glowing symbols of the undermost cleft's cave It seems that Cyan has used a black image with transparency and then they have put the same image as a glow effect behind of it. Seems to be animated by changing the colour to black and backwarts. Am I right?
Thanks and hugs, Jonnee

Re: Breldur, my new age
Jonnee wrote:Someone knows if we now can rotate objects in an animation? What IPO should it be?
I want to rotate an object in an endless animation about 360 degrees.
Yes, we can. That would be the RotX, RotY, RotZ IPOs. If it is a very slow animation based on the time of day you can use a global animation.
Jonnee wrote:And someone knows how Cyan did the glow effect of the touched clothes? How can I do that too?
If I have a look to the glowing symbols of the undermost cleft's cave It seems that Cyan has used a black image with transparency and then they have put the same image as a glow effect behind of it. Seems to be animated by changing the colour to black and backwarts. Am I right?
The glow effect is an opacity animation.
"It is in self-limitation that a master first shows himself." - Goethe
Re: Breldur, my new age
Thank you very much, D'Lanor. 
