Breldur, my new age

If you feel like you're up to the challenge of building your own Ages in Blender or 3ds Max, this is the place for you!
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ZURI
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Re: Breldur, my new age

Post by ZURI »

:oops:
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Jonnee
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Re: Breldur, my new age

Post by Jonnee »

Yes, you are right. The sky is animated. ;)
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Re: Breldur, my new age

Post by diafero »

That looks great, as usual :-)

Will the rest of Riven also be added? :D
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Shoggoth
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Re: Breldur, my new age

Post by Shoggoth »

Is there a story behind how all these Riven daggers got here? There's this one, plus the ones on the sails on that ship...
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Jonnee
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Re: Breldur, my new age

Post by Jonnee »

No, right now it's not.
Anyway... I had other plans with the ship. It sank. I'm sorry about that. :D
Breldur_Ship.jpg
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Shoggoth
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Re: Breldur, my new age

Post by Shoggoth »

Aw, do we still get to visit it?
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Yali
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Re: Breldur, my new age

Post by Yali »

Are you still going to use the idea of the ship as the starting point like you originally planned? I liked that idea.
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Jonnee
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Re: Breldur, my new age

Post by Jonnee »

Something like that. I don't really now what I will do. I'm having different ideas in my mind.

Right now the recreation of the age's landscape is almost done. I can start to build the new caves and animations soon.
I will return to the ship later again. :)

Some questions for the next days:
Someone knows if we now can rotate objects in an animation? What IPO should it be?
I want to rotate an object in an endless animation about 360 degrees.

And someone knows how Cyan did the glow effect of the touched clothes? How can I do that too?
If I have a look to the glowing symbols of the undermost cleft's cave It seems that Cyan has used a black image with transparency and then they have put the same image as a glow effect behind of it. Seems to be animated by changing the colour to black and backwarts. Am I right?

Thanks and hugs, Jonnee 8-)
D'Lanor
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Re: Breldur, my new age

Post by D'Lanor »

Jonnee wrote:Someone knows if we now can rotate objects in an animation? What IPO should it be?
I want to rotate an object in an endless animation about 360 degrees.

Yes, we can. That would be the RotX, RotY, RotZ IPOs. If it is a very slow animation based on the time of day you can use a global animation.

Jonnee wrote:And someone knows how Cyan did the glow effect of the touched clothes? How can I do that too?
If I have a look to the glowing symbols of the undermost cleft's cave It seems that Cyan has used a black image with transparency and then they have put the same image as a glow effect behind of it. Seems to be animated by changing the colour to black and backwarts. Am I right?

The glow effect is an opacity animation.
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Jonnee
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Re: Breldur, my new age

Post by Jonnee »

Thank you very much, D'Lanor. 8-)
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