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Re: Breldur, my new age
Posted: Thu Feb 11, 2010 11:52 pm
by ZURI
Re: Breldur, my new age
Posted: Fri Feb 12, 2010 12:05 am
by Jonnee
Yes, you are right. The sky is animated.

Re: Breldur, my new age
Posted: Fri Feb 12, 2010 1:36 am
by diafero
That looks great, as usual

Will the rest of Riven also be added?

Re: Breldur, my new age
Posted: Fri Feb 12, 2010 6:31 am
by Shoggoth
Is there a story behind how all these Riven daggers got here? There's this one, plus the ones on the sails on that ship...
Re: Breldur, my new age
Posted: Fri Feb 12, 2010 9:58 am
by Jonnee
No, right now it's not.
Anyway... I had other plans with the ship. It sank. I'm sorry about that.


- Breldur_Ship.jpg (92.47 KiB) Viewed 3614 times
Re: Breldur, my new age
Posted: Fri Feb 12, 2010 3:30 pm
by Shoggoth
Aw, do we still get to visit it?
Re: Breldur, my new age
Posted: Fri Feb 12, 2010 6:40 pm
by Yali
Are you still going to use the idea of the ship as the starting point like you originally planned? I liked that idea.
Re: Breldur, my new age
Posted: Fri Feb 12, 2010 11:43 pm
by Jonnee
Something like that. I don't really now what I will do. I'm having different ideas in my mind.
Right now the recreation of the age's landscape is almost done. I can start to build the new caves and animations soon.
I will return to the ship later again.
Some questions for the next days:Someone knows if we now can rotate objects in an animation? What IPO should it be?
I want to rotate an object in an endless animation about 360 degrees.
And someone knows how Cyan did the glow effect of the touched clothes? How can I do that too?
If I have a look to the glowing symbols of the undermost cleft's cave It seems that Cyan has used a black image with transparency and then they have put the same image as a glow effect behind of it. Seems to be animated by changing the colour to black and backwarts. Am I right?
Thanks and hugs, Jonnee

Re: Breldur, my new age
Posted: Sun Feb 14, 2010 6:53 am
by D'Lanor
Jonnee wrote:Someone knows if we now can rotate objects in an animation? What IPO should it be?
I want to rotate an object in an endless animation about 360 degrees.
Yes, we can. That would be the RotX, RotY, RotZ IPOs. If it is a very slow animation based on the time of day you can use a
global animation.
Jonnee wrote:And someone knows how Cyan did the glow effect of the touched clothes? How can I do that too?
If I have a look to the glowing symbols of the undermost cleft's cave It seems that Cyan has used a black image with transparency and then they have put the same image as a glow effect behind of it. Seems to be animated by changing the colour to black and backwarts. Am I right?
The glow effect is an
opacity animation.
Re: Breldur, my new age
Posted: Sun Feb 14, 2010 7:12 am
by Jonnee
Thank you very much, D'Lanor.
