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Re: Introduce Yourself
Posted: Mon Apr 26, 2010 9:18 pm
by Bismuth
Hello,
Well, I've just begun playing Uru again since I learned it was back online. When I played this, it was already offline so I never had a chance to try MOUL. I completed the game back then, but I don't remember everything now and I am a bit lost in the new content

And, I was wondering if I could be of any help here.
I've got some very basic programming skills (very basic) and maybe I could talk about this to people who study in 3D animation.
Re: Introduce Yourself
Posted: Wed May 12, 2010 12:51 pm
by Irene47
Hello, I'm Irene. I've been an avid Myst fan since I was 4, when the first Myst game was released. Ever since I've played ever Myst game that has come out. I first played Uru back in 2003 and I recently got into the online version.
I'm also a writer, as to why I am here. I write short stories but I mainly write poems. I hope to be an adequate member on this forum. Also my name is Irene in game as well.
Re: Introduce Yourself
Posted: Wed May 12, 2010 4:12 pm
by Tsahl
Hello Irene! It's good to see you. Again.

I hope you can find your creative voice here, and look forward to seeing your pieces. Do you by any chance have a DA account?
Re: Introduce Yourself
Posted: Wed May 12, 2010 4:35 pm
by Capella
Hello!
I'm Capella. Some of you may have seen me around MYSTCommunity, CyanChat (in the past), and I lurk at DRCsite and MO:UL forums. I'm relatively new to Uru, having only played the offline Ages Beyond Myst (and thus reasonably new to the Cavern part, since I never had To D'ni). But I'm really enjoying it, and would love to participate in restoration efforts.
I sent an email to Subterranean Restorations, so I hope to be working with them as a storyteller.
In Cavern I can be found on as Capella (KI 191882) in the MYSTCommunity hood. My entirely-IC character Renata Jael can be found in the Unbound Hearts hood (KI 121317), and I'm an active member there.
Anyways, it's good to be here, and I hope to see you in the Cavern!
Re: Introduce Yourself
Posted: Wed May 12, 2010 6:51 pm
by Irene47
Tsahl wrote:Hello Irene! It's good to see you. Again.

I hope you can find your creative voice here, and look forward to seeing your pieces. Do you by any chance have a DA account?
I remember you! No I do not.
Re: Introduce Yourself
Posted: Sat May 15, 2010 5:54 am
by Mogwaii
I'm Mogwaii, my father was Mogwai. I am the founder of the gaming team Slump Virus. I'm a bit of a noob to myst. My real mane is Jim. My father's real name was Kurt.
- Show Spoiler
My Myst Story
It started when my dad had borrowed Myst and latter Riven from a friend. I was about 6 or 7. It took a long time for my dad to return the two games, and so when I was 8 we still had Myst sitting in that drawer with the computer games. That's when I then tried to play the game. I liked the game even though I didn't get anywhere besides finding my way accidentally into the tower when I had rotated the tower to the rocket. So even though I didn't ever connect the tower rotation, I still got my way into the selenitic age where I was then of course stuck.(and yeah, I don't think that musical puzzle is really that hard) And after the game was remembered and returned, I never played it again.
When I was 15, my oldest sister and my two oldest brothers (actually, I'm older than all of them) wanted to get a PSP.
They put their money together to purchase one, I was less enthusiastic about getting a PSP, but I agreed to help get some games. The PSP never was worth getting, but when looking stuff up, I found that Myst was available on PSP I was interested in getting it until I realized the price. So, never mind. But then we found it on some website for only like 7 dollars or something. It was described as being a legit English copy of the game, but guess not. We received a real Myst game, (not realMYST, just a real Myst game) but it was in Japanese. The cover says a few things like "FOR JAPAN ONLY" and "This game is for sale and use in Japan only, anywhere else..." I still played it. After a long time of getting stuck and finally figuring it out and then getting even more stuck like any Myst player would, I got (without understanding any story) to the point where I had returned every red and blue page. Funny, I think players usually choose the red pages first. Well now what? What about the fireplace? Is what's on the torn paper very important? It was interesting, not knowing anything as I wandered through the games ages. It was in some sense a better game that way. More mystifying, and I guess even a little more scary. I had developed my own theories as to what was written on things, what the journals in the library said, and what Sirrus and Achenar were all about. I had concluded that they were either brothers, or that Achenar and Sirrus were the same person, just that the blue book guy is older, and something has distorted him. (I supposed them to just be recordings, with each page getting more of the message, rather then guys talking to me.)
I wanted to experience the rest of the game, not just with a walkthrough, I wanted to get the whole story. I wanted to hear and see all of the game. So I tried to find a good walkthrough of the game on youtube or somewhere, I could only find somewhat detailed walkthroughs for later Myst games. So I just forgot about it.
I don't know if it was influenced by playing Myst or not, but around that same time I started wanting to create worlds (real worlds, I wasn't thinking Myst ages at the time).
A little later got the desire to try and make a first person adventure game. Something quite possible to do cheaply with some software I found called "Point and Click Development Kit". http://www.adventure-creator.com/index.php?lg=e It's pretty good, and what it wasn't meant to do, can still be done if you use you imagination a bit. I used it to create what for a noob could be considered an epic game. I called it "The Weekend". It was what I call "real life prerendered graphics" mixed with a little photo editing to create things that aren't there (those graphics were cheap, if I was to make it now it would look much better.). It had a pointless, and somewhat comical story, but was still turning out to be a great game and it had about the same amount of depth as the first Nancy Drew game did. But, as you notice, I am phrasing this the way I am; because I only got about a third of the way done with it, when it was destroyed by a virus. I was an idiot to not have backed it up. I still have some project files, and if I wanted to, I could start over creating close to the same exact thing; but it's not worth it. I had come up with more story for a part 2 and how it would lead into a part 3. I figured that since the first game didn't have much story I could ditch it and make a game using part 2's basic story. After thinking about it, I realized I might be creating a story of what happened before Myst, and how the art was invented. (Well, I now know enough about Myst, to know that my ideas were pretty far off to become a prequel to it.)
This got me wanting to learn about the Myst series.
So it was then, maybe 3/4 years ago, (I'm almost 17 now.) that I had the desire to try again to find a detailed walkthrough. I thank Shadyparodox http://www.youtube.com/user/shadyparadox so much for posting it. I really liked it so I then finally played Riven, Exile, Revelation, and End of Ages -I loved Riven. Now I've realized URU live is free, and so I'm starting to play it, and am slowly learning what I should know about the D'ni, However I haven't been focused much on it, as I have been doing other things. I'm just now getting back to it.
But here's what I have begun:
I have a notebook slowly being filled with concept work which could be involved in a Myst game. (I'm not good at drawing, so I don't have good visuals, but I do have some concept sound.)
I really don't know what I am creating, but as more information is filled into those pages, the more I can see these world(s) being formed. It started with just doodles, and then a few puzzles and map layouts. I have so many ideas. It is slowly coming together; as some simple doodles that I didn't think could have any use, become more meaningful when something is added that could relate to them. Whatever it is I'm making, it's definitely interesting.
Re: Introduce Yourself
Posted: Thu Jul 01, 2010 11:42 pm
by Starflower
Hello, I'm Starflower. =) I've played all but one of the Myst games (my friend actually gave me End of Ages earlier today and I hope to get started by next week!) and I know most of the ins and outs of the world. Naturally I was drawn to the books upon learning of their existence and took to them like a duck to water. Though The Book of D'ni does drag a bit at times.
Any who it took a bit of deciding to figure out which guild I wanted to join. For a moment I considered Cartographers and then settled on Messengers for about a day. That didn't feel right and so I finally chose the Guild of Writers. After all, that is most of what I do. I read, write, come up with idea for plots and worlds, and I've been slowly learning 3D design and game programming. ^_^
So other than Myst I like Doctor Who, Irish dancing, music, reading, writing, and wearing really fancy dresses without any reason. =D
Re: Introduce Yourself
Posted: Fri Jul 02, 2010 10:38 am
by Jadawin12
Yay another Whovian! Welcome aboard
Re: Introduce Yourself
Posted: Sat Aug 14, 2010 11:20 pm
by keno13
he-he im a bit shy about this but ok *cough*
hi im keno13 and i just started an account and would love to start writing ages soon, but alas i dont have a copy of uru PoTS, the original uru, or CC. so any help would be appreciated. i would like to visit some of the lovely ages that you guys made, and if anyone can help my dilema then please. that is all i have to say

Re: Introduce Yourself
Posted: Sat Aug 14, 2010 11:26 pm
by J'Kla
Hi you are never too young to start writing
