Shell Sign Up
Moderator: Aloys
- Robert The Rebuilder
- Posts: 1383
- Joined: Sat Sep 29, 2007 7:24 am
- MOULa KI#: 1299
- Location: Virginia, US
Re: Shell Sign Up
Just received a PM from Nek'rahm, who has graciously released his shells (102, 336, 412).
Can we rebuild it? Yes, we can - here's how.
MOULagain KI# 1299
Myst Movie coming soon - spread the word!
MOULagain KI# 1299
Myst Movie coming soon - spread the word!
Re: Shell Sign Up
I think I'd like to have that shell 412, since it is one of the last available ones in the Blue district.
- Robert The Rebuilder
- Posts: 1383
- Joined: Sat Sep 29, 2007 7:24 am
- MOULa KI#: 1299
- Location: Virginia, US
Re: Shell Sign Up
Canis: I just sent you a PM containing the links to your shell and textures.
Can we rebuild it? Yes, we can - here's how.
MOULagain KI# 1299
Myst Movie coming soon - spread the word!
MOULagain KI# 1299
Myst Movie coming soon - spread the word!
-
- Posts: 443
- Joined: Sun Jun 08, 2008 3:10 am
- MOULa KI#: 0
- Location: Switzerland
Re: Shell Sign Up
Christian Walther wrote:Christian Walther wrote:Now I only need to figure out why my experimental branch of PyPRP fails at exporting it...(it works when I disable the export-with-modifiers-applied)
After some examination, I suspect that the cause is corruption of the shell file, or some other Blender bug. I've posted about it over on the Blender forum, hopefully someone of the experts there can confirm it. Robert, how did you create that file?
I will try to build a workaround for this, or at least a graceful failure mode, into my PyPRP.
Quick report on the state of things in this regard:
- The problem has nothing to do with importing objects from another file, it can also easily be reproduced in a single file. I've filed a bug report about it in the Blender bug tracker.
- You should be able to get things back to normal by selecting object 218Wal in the master shell file (or also in the exported single-shell file) and changing the OB/ME switch in the Links and Pipeline panel of the Shading > Material buttons from OB back to ME.
- I've changed my PyPRP to only use the modified mesh when the object actually has any modifiers (rev 341 of my experimental branch). This sidesteps the issue in this case, since there are no modifiers on the shell wall object.
Re: Shell Sign Up
I would like shells numbered 230 and 231
Somehow, I am not able to type my name beside the list of shells;
can you help me?
Thank you!
Somehow, I am not able to type my name beside the list of shells;
can you help me?
Thank you!
- Robert The Rebuilder
- Posts: 1383
- Joined: Sat Sep 29, 2007 7:24 am
- MOULa KI#: 1299
- Location: Virginia, US
Re: Shell Sign Up
Hi, Lule!
I've added you to the sign-up sheet, and have sent links to your shells in a PM.
I've added you to the sign-up sheet, and have sent links to your shells in a PM.
Can we rebuild it? Yes, we can - here's how.
MOULagain KI# 1299
Myst Movie coming soon - spread the word!
MOULagain KI# 1299
Myst Movie coming soon - spread the word!
Re: Shell Sign Up
If shell 219 is still available, I would like to request it. If it is not, I will have to think of another shell to request.
Thank you in advance.
-Rize
Thank you in advance.
-Rize
Currently working on: Oolbah Frehrinto (Office on the Island)
Once I can actually get the texture to show up correctly, maybe I'll be getting somewhere.
Contributor to Rell-too, the Chain Letter Age. Thread here.
Once I can actually get the texture to show up correctly, maybe I'll be getting somewhere.
Contributor to Rell-too, the Chain Letter Age. Thread here.
- Robert The Rebuilder
- Posts: 1383
- Joined: Sat Sep 29, 2007 7:24 am
- MOULa KI#: 1299
- Location: Virginia, US
Re: Shell Sign Up
Shell 219 is available, Rize - I just signed you up on the sheet and PM'ed you links to download the shell files. Enjoy!
Can we rebuild it? Yes, we can - here's how.
MOULagain KI# 1299
Myst Movie coming soon - spread the word!
MOULagain KI# 1299
Myst Movie coming soon - spread the word!
- Oneironaut
- Posts: 37
- Joined: Tue Jan 22, 2008 4:18 pm
- MOULa KI#: 0
- Location: Germany
Re: Shell Sign Up
Shorah,
I've signed up for Shell 240.
This will be my Study Room and Gallery for Drawings and Concepts ^^
But one thing: The tall Walls dont stand for a good Neighbourhood and
make the Orientation very difficult. It could be better without walls.
But after all a good City Design, reminds me at the "Triforce" from Zelda
Greetings / MfG
Oneironaut
PS: I hope the OpenSource Tools will be released this year.
Blender is getting me Mad! Argh...
I've signed up for Shell 240.
This will be my Study Room and Gallery for Drawings and Concepts ^^
But one thing: The tall Walls dont stand for a good Neighbourhood and
make the Orientation very difficult. It could be better without walls.
But after all a good City Design, reminds me at the "Triforce" from Zelda

Greetings / MfG
Oneironaut
PS: I hope the OpenSource Tools will be released this year.
Blender is getting me Mad! Argh...
- Robert The Rebuilder
- Posts: 1383
- Joined: Sat Sep 29, 2007 7:24 am
- MOULa KI#: 1299
- Location: Virginia, US
Re: Shell Sign Up
Just sent you links to your shell files, Oneironaut - check your PMs.
And welcome!
And welcome!
Can we rebuild it? Yes, we can - here's how.
MOULagain KI# 1299
Myst Movie coming soon - spread the word!
MOULagain KI# 1299
Myst Movie coming soon - spread the word!