Jennifer's Classroom

If you feel like you're up to the challenge of building your own Ages in Blender or 3ds Max, this is the place for you!
Jennifer_P
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Re: Jennifer's Classroom

Post by Jennifer_P »

Mind if I sit in? I'll run to catch up.

Of course not, DeAn--we're happy to have you. So, pappou, MB, CrisGer--where are you guys at with the lessons...? Should I hold up a bit, or are you all caught up? :)

And have all you non-tuition-paying sitter-inners--have you guys all considered those first 3 questions about your Blender installation and your mouse? I want to be able to give instructions that are compatible for the mice of all my students, not just some, and I would like to make sure that your Blender installation is happy too, lest problems crop up somewhere down the line.

BTW, I must say that mouse gestures is one of those user interface concepts that never fails to nothing but annoy me - fortunately we are not forced to rely on them.

I find the translation function pretty handy, but I usually use the keyboard commands for scaling and rotation. We'll learn those next, at any rate.
Dr Crisger
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Re: Jennifer's Classroom

Post by Dr Crisger »

Doing Ok Teacher, thanks. Lessons are great!
pappou
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Re: Jennifer's Classroom

Post by pappou »

Sorry Teach; i played hooky all this weekend (he mumbles, head downcast as he scuffs dirt with this toe). Real World got in the way of fun things. But please don't suspend me; really, this is good stuff. I can see much better in your classroom than in the noob to pro series.
Monday is classroom catch-up day for me – we don't expect anymore meetings for awhile. Edit menu and my three sided pyramid are patiently awaiting my return. Then Lesson 3.

But don't wait for me. I will be ready for Lesson 4 by Monday afternoon.

And Hi there DeAn;
glad to see you are joining us school kids. (You can find me at the back of the classroom – when i'm not playing hooky.)
pappou
Jennifer_P
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Re: Jennifer's Classroom

Post by Jennifer_P »

Heh, no worries--hopefully it won't take more than an hour to catch up on three lessons. And I'm glad to hear that everybody seems to be getting along okay. I'll probably add Lesson 4 on Monday, although I won't have time tonight as I've got some homework to catch up on myself. (blech!)
pappou
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Re: Jennifer's Classroom

Post by pappou »

By golly, this merging stuff is fun. Cubes are wonderful things to punch around on -- some of them do not reproduce properly. I suppose those are the situations where a finer grid is needed.

LEFT CLICK DRAG Problem

However, i do seem to have a small quirk in the mouse. When i left click drag, i first get a light gray trail following the pointer, then after an inch or two the object may slide parallel to the drag; Or, a dashed line may jump put and connect from the center of the object to my pointer; then i can rotate the object by dragging the pointer in a circle. But this latter reaction is not reliable.

The left click drag problem is probably related to my 'panning' problem:
When i use shift alt & left click drag, my camera does not pan; i simply drag the whole scene along with my mouse – acting like a simple left clik dragging operation.

And i cannot get the V – drag scaler to work; but my mouse wheel does scaling very well.

I do not know if this problem is related to having my word processor stuck in GK language when i opened up this morning. Had to find the language bar to get that sorted out. And then it took a while to take hold.
pappou
Jojon
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Re: Jennifer's Classroom

Post by Jojon »

pappou wrote:LEFT CLICK DRAG Problem

When you zoom in, you will automatically get a smaller grid to snap to, but at this point you shouldn't have the snap to grid feature on at all, I believe... Try this:

Hover your mouse pointer over the dividing line between the top menu bar and the 3D view pane below - the pointer should change to a double-ended arrow. Now hold the left button and drag down... Well, what do you know - that top bar is actually a prefs pane that has been scaled down, so that only the menu bar is visible! Here there are separate snap-to-grid buttons for moving, rotating and scaling - make sure they are all unticked.
There are many many options -- one that I find very helpful is to use the "turntable" method for view rotation, rather than the default free one (if you want to try it; make sure you reset the view pane to an orthagonal viewpoint before you selct it, either through the menus, or by pressing 1, 7, or 9 on the numerical keypad [make sure NumLock is on] for front, side or top view [probably not in that order :7]).
When you're done, minimize the window again.

Jen's promising to go over other methods to start the transformation functions, than mouse getures, next lesson, so just hang in there. :)
(I believe the "V-drag" is more a drag-a-straight-line-in-any-direction-and-then-right-back-to-the-starting-point)

I won't go back and look; are you sure you do not have three buttons on your mouse (perhaps the scroll wheel can be clicked?). If you do, you'll find that holding that (the third [middle] button) down and moving the mouse will rotate the view and holding it and shift down together will pan -- much fewer extra keys to bother with.

Hope I didn't muddy the waters too much. :)
Jennifer_P
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Re: Jennifer's Classroom

Post by Jennifer_P »

By golly, this merging stuff is fun. Cubes are wonderful things to punch around on -- some of them do not reproduce properly. I suppose those are the situations where a finer grid is needed.

I don't quite understand; what do you mean by them not reproducing properly? What operation are you doing with the cube, a duplication, or...? :|

However, i do seem to have a small quirk in the mouse. When i left click drag, i first get a light gray trail following the pointer, then after an inch or two the object may slide parallel to the drag; Or, a dashed line may jump put and connect from the center of the object to my pointer; then i can rotate the object by dragging the pointer in a circle. But this latter reaction is not reliable.

Well, this is actually a normal mouse function; my mouse does it too. :) Try this: left click and drag for only a short distance (say, a centimeter), then release your left mouse button. Make sure that the line you drag is straight, not curvy. The cube should now follow your mouse around. To produce the rotation effect, left click and drag in a smallish semi-circular "C" shape--you should now be able to rotate the cube at will. The size of your lines doesn't really matter; shape is what counts. So do these mouse movements work for you now...? If so, everything is operating as it should. If not, we'll give it another shot. :)

The left click drag problem is probably related to my 'panning' problem:
When i use shift alt & left click drag, my camera does not pan; i simply drag the whole scene along with my mouse – acting like a simple left clik dragging operation.

Now, does the cube move in relation to the grid when you do the shift alt left click drag? If the cube does move in relation to the grid, then there is a problem. However, if the cube and the grid move in unison together, then everything is operating properly. What you're doing is actually not the same as a left click drag operation though, as I'll explain in a moment here.

And i cannot get the V – drag scaler to work; but my mouse wheel does scaling very well.

The V-drag might be a bit tricky; I would recommend that you try a sharp angle--an "L" just will not do (you'll get rotation instead of scaling), try a forty-five degree angle between the legs of the V. Maybe also try making the V about an inch large, until you get the hang of it and can make smaller quicker ones. Now when you scroll your mouse wheel, does only the cube grow larger, or does the grid grow larger too? Because in scaling, only the cube should grow.

I do not know if this problem is related to having my word processor stuck in GK language when i opened up this morning. Had to find the language bar to get that sorted out. And then it took a while to take hold.

lol, that happens to me but in Russian. It happened on Uru once; I was so embarrassed about having to quit without any explanation. Fortunately I don't believe it would affect Blender as long as you were in English mode when you started the program up.

Now, one last thing--you're getting the scene view commands and the object movement commands mixed up, which isn't surprising at all since the cube doesn't have any reference points nearby except the grid. It's hard to figure out what's happening that way. Next time we'll make a plane to go with the grid--that will hopefully provide a better reference point. For now, let me try to explain the difference between scene view commands and object movement commands with an example.
Imagine your kitchen table, bare except for a single salt shaker. You're sitting in a chair staring at your salt shaker. Now lean forward until your eyes are reaaally close to the salt shaker. This is the equivalent of scrolling your mouse wheel and zooming--in Blender, you would be changing your view of the cube to make the cube look closer or further away. Note that this is not the same thing as V scaling. If you were V scaling, you would be leaned back in your chair in an ordinary position and the saltshaker would be growing to cover up the tabletop or shrinking down to the size of a carelessly spilled grain of salt on the wood (or plastic, or whatever). The salt shaker would be actually growing and shrinking instead of merely appearing to grow and shrink because you were looking at it from nearer or further away as would be the case for zooming.
It is the same thing with the shift alt left click drag vs. the plain left click drag; in the former case, you are doing the equivalent of moving your chair from side to side to pan--of course the salt shaker never moved from its place, you did. Likewise, in Blender the cube doesn't actually move when you shift alt left click drag; rather your point of view of the cube is moving. Doing a left click drag is like reaching out with your hand to slide the salt shaker to different places on the table while your chair remains stationary. In this case, the salt shaker and Blender cube would actually be moving, not just appearing to move because your chair and point of view were moving. The grid is like the table top, and if the cube moves or changes size in relation to the grid, then it is actually moving. But if the cube and the grid slide or grow/shrink together as a unit, then your point of view is moving--the cube is not. See what I'm getting at? If not, things will be cleared up in the next lesson with the plane. (I haven't gotten around to writing that one yet, but I will!) :)
Jennifer_P
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Re: Jennifer's Classroom

Post by Jennifer_P »

Hover your mouse pointer over the dividing line between the top menu bar and the 3D view pane below - the pointer should change to a double-ended arrow. Now hold the left button and drag down... Well, what do you know - that top bar is actually a prefs pane that has been scaled down, so that only the menu bar is visible! Here there are separate snap-to-grid buttons for moving, rotating and scaling - make sure they are all unticked.
There are many many options -- one that I find very helpful is to use the "turntable" method for view rotation, rather than the default free one (if you want to try it; make sure you reset the view pane to an orthagonal viewpoint before you selct it, either through the menus, or by pressing 1, 7, or 9 on the numerical keypad [make sure NumLock is on] for front, side or top view [probably not in that order :7]).
When you're done, minimize the window again.

Interesting, I didn't know that this was one of the Blender options--see, now you're teaching me something! :) I suspect though, that this might be kind of an advanced operation for beginners (I haven't even gotten into what orthogonal views or headers or the 3D view pane are yet ;) ). So pappou, if your problem isn't fixed after you've gone through my last post, we'll try Jojon's suggestion and try to walk you through it with some screenshots. :)
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Monkeyboy
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Re: Jennifer's Classroom

Post by Monkeyboy »

I've been bad... I better check up... One thing about a work on you own time class, I work on my own time (whenever that may be)!
pappou
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Re: Jennifer's Classroom

Post by pappou »

Jen asked:
I don't quite understand; what do you mean by them not reproducing properly? What operation are you doing with the cube, a duplication, or...?


One of the distortions came about by merging A & B vertices on the front top of the Cube to the center:
JC distorted hex dron 05a .jpg
JC distorted hex dron 05a .jpg (37.46 KiB) Viewed 3898 times


Looking straight on, the Blender display seems fine. But shifting to the right, we see:
JC distorted hex dron 05b .jpg
JC distorted hex dron 05b .jpg (11.88 KiB) Viewed 3898 times


and here you see that such a Merge actually causes a compound face [see the light gray angled face on the left]. Blender deals with it by an extra vertex connection on the left: From bottom front to top back. But this extra crease seems unaccounted.

Edit: [You can see better on the right side in the top illustration, that it is a compound curve, not planer.]
pappou
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