Nadnerb wrote:[…snip…] SL's "technology" is in no way applicable to Uru. Plasma is vastly different from Linden Lab's ... software. I don't know what you've seen in SL that's convinced you that it is in any way compatible with Plasma, or that it can even do everything that Plasma can, but I've seen plenty that says it isn't, and can't. I could go on for pages describing the technical differences that make this impossible, but I won't, because you probably won't read or understand it, and would come back with various arguments on what 'could be done' (given infinite time and monkeys) to resolve them.
Instead, I'll focus on some more ideological differences. You made a post elsewhere about some of your reasoning behind wanting to see all "virtual worlds" integrated under one roof. You mentioned wanting to be able to bring your avatar and "stuff" into Uru. Here's a question for you: what if we don't WANT that coming into Uru? Assuming for a moment that any of this is even remotely possible, do you realize how terrible that would be for immersion? Do we allow people to walk into Uru with their enormous dragon-avatars? Even without allowing attachments, SL avatars look vastly different from all the possible Uru avatars. Uru has a consistent, detailed, somewhat realistic style, and it's very easy to break. Granted, fan ages are going to break it, but those can't just walk into the city. (unless you have one of those funky paging issues)

Nadnerb, I think you have missed where I am coming from and going to…
The technology I am referring to is up a level or two of abstraction from where I think you are thinking.
Plasma and SL code certainly are not going to be compatible. But SL and Open Simulator are advancing their technology and handling larger and larger numbers of players with less lag (the server side meaning) and better client side performance with virtual worlds (VW’s) far more complex than Uru. Using low and high poly AV’s and switching between the two AV models based on distance is something both systems do. That is one way the technology is useful in both and the level of abstraction I am talking about.
I vote to see less lag/better performance using whatever tech is available.In another thread it is pretty well nailed down that no one outside Cyan seems to know that much about what Plasma can or can’t do or how well. At this point only Cyan has the source code (version 2 – which Chogon says is nothing like v1 ala UU). Whatever either’s limits are, they have to accomplish the same things, render a virtual world and keep track of avies and moving things and get that info to all the players. So, I consider them very similar and the technologies related. Ideas are interchangeable even if coded in different languages.
I vote to use the best features and technology from other games to improve Uru.Also, whether it is a good thing to move AV’s between VW’s or not, it is the direction that tech is going. I would like to move AV’s between worlds. Many players out there want to also. Governments and corporation have been moving into VW’s and extending the tech. There are good marketing reasons for their doing this and having AV’s travel between VW’s. Whether that is a good thing for Uru is debatable.
It is not so much that I want it for Uru as it is this is what is coming and I would like for Uru to be competitive. Whatever one decides, it is a feature of new games that is being developed and that Uru may well have to compete with. There are commercial obstacles to overcome so the whole idea may die, but for now there are several efforts, some open source, trying to make it happen.
I vote to have Uru be as attractive to new players as we can have it and still have it be Uru. Better AV's does not break the IC quality. It is modern day people wondering around in Cavern.
As Uru is now, adding AV’s like SL’s is not possible, adding clothes as SL does is not possible, allowing fans to build things inside Uru as SL does is not possible. Adding any of those things is going to require massive changes to the server and client side code. I don’t see that happening any time soon, if ever.
I also have a hard time imagining Plasma was built to handle a number of features seen in other VW’s. Until the code is out and we know, I’ll continue to think other technologies are likely ahead of Plasma. So, as to proposals for a new Uru, a Plasma upgrade or replacement might be nice, or whatever it takes to improve performance.
As to the immersive quality being broken and Uru’s AV’s being so
somewhat realistic… “Uru has a consistent, detailed, somewhat realistic style, and it's very easy to break.” I just disagree. But, no where did I say I want to bring dragons into Uru. I do think that would break the immersion. I also think it would be fun. There are lots of things I think would be fun and make Uru more fun too. But, that does not make them something the entire community wants. There are lots things I would like to see added that will be technically difficult and are, I suspect, unlikely with current Cyan technology i.e, better AV’s, clothes and hair...
I vote for the IC experience to be more current day as the storyline describes. A you-are-you character today would provide a vast array of hair styles... and J'Kla is green...
