[ Showcase ] GoW - Age

If you feel like you're up to the challenge of building your own Ages in Blender or 3ds Max, this is the place for you!
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Oneironaut
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Re: [ Showcase ] GoW - Age

Post by Oneironaut »

Extra Render Part 1:
Show Spoiler

Show Spoiler

Show Spoiler
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zib_redlektab
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Re: [ Showcase ] GoW - Age

Post by zib_redlektab »

I'd just like to say, I'm really, really impressed by this age. It truly looks like a Myst age, with the same quality (if not higher quality) as an official Cyan product. I look forward to exploring it in Uru!
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Dot
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Re: [ Showcase ] GoW - Age

Post by Dot »

Oneironaut wrote:What is needed?
...
- Feedback and Organisation
(like a Moderator with an observing eye :shock:
or contacting the right people at GoMa etc.)

Shorah, Oneironaut :)

I've been watching this thread with interest and pleasure -- your models look very good indeed!

What sort of help would you like to have from GoMa? We would be happy to help you where we can. For inspections (aka bug testing) contact ametist, who is in charge of that department.

By the way, Andy Legate has set up a shared Blender mesh repository if you would like to include your models on that.
Christian Walther
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Re: [ Showcase ] GoW - Age

Post by Christian Walther »

Thanks for the comments, everyone. Vertex coloring is a good point that I missed in my list. I see it with my own fledgling models - first I go to great lengths to make them as low-poly as possible, then I go and add lots of vertices again to get the necessary resolution of the vertex coloring... :lol:

That exploded view is very instructive, Oneironaut! I'm looking forward to following your progress with this age.

I'm particularly baffled at the speed at which you produce such high quality work. Each of the steps you have shown so far would have taken me weeks to complete...
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Erik
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Re: [ Showcase ] GoW - Age

Post by Erik »

Woohooo, that looks most promising! :D
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Oneironaut
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Re: [ Showcase ] GoW - Age

Post by Oneironaut »

I am proud to announce that the Team behind this Age has grown:

Andylegate: LibPlasma, Sound, Gameplay, Python Scripting and a whole lot more!

Boblishman: Animation, Sound, Puzzle Design, Secondary Texturing and Vertex painting

Oneironaut: Models, Concept, Primary Textures and Artwork


We are making good progress ;)
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Oneironaut
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Re: [ Showcase ] GoW - Age

Post by Oneironaut »

Here's the Concept:
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v.1
v.1
GoWAge-Concept-v1.jpg (208.32 KiB) Viewed 3520 times
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Chacal
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Re: [ Showcase ] GoW - Age

Post by Chacal »

This looks great.

It says a lot about the Writers that our agency is a hole in the wall but we have an enormous pub. Writers rule!
Keep it that way. I'll bring the D'Ninness.

On the other hand, a brewery in Wisconsin makes an aptly named "Island City Amber Light".
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Re: [ Showcase ] GoW - Age

Post by diafero »

I would also suggest to add a linking book to Writers' Niche, since it is supposed to be a GoW age as well.
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Re: [ Showcase ] GoW - Age

Post by Marcello »

I can't wait to visit this place. Amazing modelling. If you guys manage to texture and light the place with the same quality than we might have one of the first ages with true Cyan quality here!!!!
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