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Re: Turtle Isle (age problems)
Posted: Tue Mar 16, 2010 6:05 am
by dendwaler
thx Lontahv, you made my day!.
after deleting a second (forgotten) scene, in the same blender file i was able to export again.
Some issues still remain.
When i delete my texcache file, i still cannot complete an export in one run.
but is does complete the prp files in the second run when the texcache exists after the first run.
I will change my OS to a 64bit version soon and see if this still happens when it can adress more memory.
I have only 1 realy big object and that is the Main Isle itself.
Re: Turtle Isle (age problems)
Posted: Sat Apr 03, 2010 5:22 am
by dendwaler
Just a little update,
I am progressing slowly,
I finally understand how to make shadows daylight situations.
Most of my experiments where to dark, now its getting better.
Here is an example from my current age.

Re: Turtle Isle (age problems)
Posted: Sat Apr 03, 2010 10:21 am
by Chacal
Easter Age!
How appropriate.
Re: Turtle Isle (age problems)
Posted: Sat Apr 03, 2010 10:41 am
by Lontahv
I see a white edge around those palm fronds. I was going to post the solution here, but I decided it might be better to make a wiki page instead.
http://www.guildofwriters.com/wiki/Alph ... oving_EdgeI recommend you use the VTBuilder trick.

Re: Turtle Isle (age problems)
Posted: Sat Apr 03, 2010 11:18 am
by dendwaler
thx lontav for this tip, i will try it!
A month ago the palms where ok, without white edges, and without rendering order problems.
Then after a little change everything was meshed up.
I never found what coursed it.
I still have some problems at some places.
As for example, a the bark of a tree placed behind another tree, suddenly comes to the front of the leaves from some angles.
Its horrible, these kind of problems costs me weeks of time, because i do not understand what exactly happens.
Once you have to find a solution with trial and error, you'r lost.
Re: Turtle Isle (age problems)
Posted: Sat Apr 03, 2010 12:38 pm
by dendwaler
Your trick did it Lontav!
Now i remember that i got this problem after reducing all the texture sizes in my age.
the resizing did introduce this "edge" problem in png after reducing it from 1024 to 256 pixels.
I tried to masker it but then it was to dark as you could see.
Now everything looks good again.
Here is the result.
I have to redo many other textures as well.
Thx for clearing this up.

Re: Turtle Isle (age problems)
Posted: Sat Apr 03, 2010 9:07 pm
by Chuckles58
I like the addition of the Moai statutes, Dendwaler. They were a prominent part of the Easter Island beginning to one of my favorite non-Myst adventure games, Timelapse.
Re: Turtle Isle (age problems)
Posted: Sat Dec 04, 2010 11:04 am
by dendwaler
I restarted the development of T_isle.
and try to add sounds in my age but encounter serious problems with fading 3dsounds.
I am searching and trying for days now and have set up a test age with only 1 sound emitter.
using the next script:
Code: Select all
Snd_Empty:
type: soundemit
sound:
flags:
- 3dsound
- autostart
- looping
- localonly
file: clftChasmTopWind_Loop
type: ambient
volume: 0.5
minfdist: 1
maxfdist: 10
The sound is there, but no fading at all.
When moving my avie about 500 blender units.
Sounds level stays at a constant ( very high) level.
When i look into the logs wit the Elf viewer.
I see this.
Code: Select all
ASYS: -- Initing listener --
-370.016937, -0.329985, 12.810924
ASYS: -- Sending delayed activate --
Streaming clftChasmTopWind_Loop.ogg via a software dynamic voice. (Snd_Empty)
Starting Fade 25.921534
Playing: cSfxLink01
Stopping Fade 28.923512
FTSP: Switching to surface - (none)
That seems allright to me.
What can be wrong here?
Any suggestion?
Anybody?
Re: Turtle Isle (age problems)
Posted: Sat Dec 04, 2010 11:11 am
by Egon
Instead of "- 3dsound" it should be "- is3dsound".
source
Re: Turtle Isle (age problems)
Posted: Sat Dec 04, 2010 11:41 am
by dendwaler
Thx Egon, .. but not succesfull.
This was another mistake i have made only in this testage, due to blindness after so many tries.
now I used this code
Code: Select all
Snd_Empty:
type: soundemit
sound:
flags:
- is3dsound
- autostart
- looping
- localonly
file: clftChasmTopWind_Loop
type: soundfx
volume: 1
minfdist: 1
maxfdist: 60
Result.... no sound at all.
this is what the elf viewer says.
Ensuring file clftChasmTopWind_Loop.ogg is loadable (Snd_Empty)
Readied file clftChasmTopWind_Loop.ogg for streaming (Snd_Empty)
-383.892090, 5.369120, 3.000000
ASYS: Registering soft sound: Snd_Empty
Queue: cSfxLink01
FTSP: Switching to surface - Grass
ASYS: -- Initing listener --
-370.016937, -0.329985, 12.810168
ASYS: -- Sending delayed activate --
Starting Fade 23.854498
Playing: cSfxLink01
Stopping Fade 26.855116
ASYS: -- Sending deactivate/destroy messages --
STOPPING sound due to deactivate (Snd_Empty)
ASYS: -- Shutdown --
I changed to sound fx instead of ambient because it is a Cyan sound, it seemed to be used as soundfx by them.
But i can not image it has to do anything with that.
All sound sliders are fully opened
i deleted the sav settings before trying.
I am going crazy i think.