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Re: PyPRP2 Questions from a Noob

Posted: Thu Jun 02, 2011 6:30 am
by Aloys
Chacal wrote:Congrats! You have an Age.
The ground seems a little on the soft side, though.
I sink, therefore I am?

:lol:
LOL ! I would rather grab the spawn point 2 units higher.
I always put the linkinpoint 0.5 unit above the ground 'just in case'.

Re: PyPRP2 Questions from a Noob

Posted: Thu Jun 02, 2011 10:27 am
by nathan2055
Aloys wrote:
Chacal wrote:Congrats! You have an Age.
The ground seems a little on the soft side, though.
I sink, therefore I am?

:lol:
LOL ! I would rather grab the spawn point 2 units higher.
I always put the linkinpoint 0.5 unit above the ground 'just in case'.

Hmm, maybe an invisible plane with no physics and a LinkInPointDefault will work?

Re: PyPRP2 Questions from a Noob

Posted: Thu Jun 02, 2011 10:42 am
by Lontahv
I'd attach the linkinpoint to an empty and clear it from the cube object.

Re: PyPRP2 Questions from a Noob

Posted: Thu Jun 02, 2011 10:55 am
by nathan2055
Lontahv wrote:I'd attach the linkinpoint to an empty and clear it from the cube object.

I added a plane above the cube and, using the knowledge that items are invisible if they have no material, added a link-in point:
Thinking "outside the box"!
Thinking "outside the box"!
cubeage.png (115.37 KiB) Viewed 3527 times

Hmm, what is that about an "empty"?

Re: PyPRP2 Questions from a Noob

Posted: Thu Jun 02, 2011 11:08 am
by Lontahv
There are a few types of objects: Mesh, Lamp, and Empty are the main types used in age building. To create these items I use the add menu. Your add menu (see the upper-most bar in Blender on the lefthand side) is split into different categories. When you add a plane you go to Add->Mesh->Plane, etc. If you want to add an Empty you go to Add->Empty. An empty is a object with no data other than position, location, and scale. It is ideal for defining points, eg. link in points. Mesh objects should not be used when you are solely defining a point. Having material-less objects not show up is not a feature, but a bug. It should really throw an error when you have no material.

Re: PyPRP2 Questions from a Noob

Posted: Thu Jun 02, 2011 11:58 am
by nathan2055
Lontahv wrote:There are a few types of objects: Mesh, Lamp, and Empty are the main types used in age building. To create these items I use the add menu. Your add menu (see the upper-most bar in Blender on the lefthand side) is split into different categories. When you add a plane you go to Add->Mesh->Plane, etc. If you want to add an Empty you go to Add->Empty. An empty is a object with no data other than position, location, and scale. It is ideal for defining points, eg. link in points. Mesh objects should not be used when you are solely defining a point. Having material-less objects not show up is not a feature, but a bug. It should really throw an error when you have no material.

OK, added an Empty:
The newest screenshot.
The newest screenshot.
cubeage.png (69.38 KiB) Viewed 3514 times

My Age is coming along! But how do I set the canon name (so it doesn't use $CubeAge (unknown age) as the canon name)?
Oh, here is my blend:
Cube Age.blend
The latest version of the blend!
(747.01 KiB) Downloaded 328 times

Re: PyPRP2 Questions from a Noob

Posted: Thu Jun 02, 2011 1:04 pm
by diafero
The process of making an age known to the Offline KI (which involves setting the user-visible name, what you call canon name) is described at http://alcugs.almlys.org/Offline-KI/Tec ... umentation

Re: PyPRP2 Questions from a Noob

Posted: Thu Jun 02, 2011 3:17 pm
by nathan2055
diafero wrote:The process of making an age known to the Offline KI (which involves setting the user-visible name, what you call canon name) is described at http://alcugs.almlys.org/Offline-KI/Tec ... umentation

Ah! Since I'm currently working with it on my main offline install (I'll get a new one soon), I won't be able to set that. Thanks anyway!