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Re: Update Livestream
Posted: Mon Dec 23, 2013 6:45 pm
by tachzusamm
Thanks for letting us join this event. Though I was not able to attend to it while it was running, I watched it afterwards (with some skipping) - and it was interesting.
Merry Christmas
Re: Update Livestream
Posted: Mon Dec 23, 2013 6:59 pm
by Deledrius
tachzusamm wrote: I watched it afterwards (with some skipping)
I don't blame you
Glad it was interesting!
Re: Update Livestream
Posted: Tue Dec 24, 2013 1:16 pm
by Tsar Hoikas
I'm glad everyone enjoyed the broadcast
If we were a real company and were trying to make money, that process wouldn't have taken nearly as long or been nearly as "interesting"

Re: Update Livestream
Posted: Tue Dec 24, 2013 1:22 pm
by tachzusamm
Tsar Hoikas wrote:If we were a real company and were trying to make money, that process wouldn't have taken nearly as long...
Don't be too sure. Have you ever tried Star Wars: The Old Republic? They take their servers down at least 5 hours on each update, and sometimes the update process took the whole day until late in the evening. ^^
You were really fast.
Tsar Hoikas wrote: or been nearly as "interesting"

This, however, is absolutely true.
Re: Update Livestream
Posted: Tue Dec 24, 2013 1:34 pm
by Tsar Hoikas
Ouch!
I like to take lessons from Guild Wars. One of the original ArenaNet founders, Patrick Wyatt, has a
great blog and he often
explores things they did for Guild Wars. I try to take lessons from him where I can, though sometimes the things he talks about are best left for extremely mission critical software. And he totally ignores C++11. But Guild Wars could be updated in about 5 minutes without kicking any players off of the game.
