xLinkingBookDefs.py & Linking Made Simpler

If you feel like you're up to the challenge of building your own Ages in Blender or 3ds Max, this is the place for you!
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Karkadann
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Re: xLinkingBookDefs.py & Linking Made Simpler

Post by Karkadann »

I have to optimize it first. Its David Tennant Tardis interior, the 12th doctor, as it stands it has 2277 objects, 659744 vertices, 343263 faces and about 70 textures. It was freebee download that I converted from DAE to a 3DS file and although I have all the textures they still need to be reapplied.

its definitely on my list of things to do, its just gonna take some work. I like the idea of using the grsnTrnCtrDoorEnter and grsnTrnCtrDoorExit files I will check them out to see how complex they are to begin with
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Karkadann
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Joined: Sun Aug 02, 2009 10:04 am
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Re: xLinkingBookDefs.py & Linking Made Simpler

Post by Karkadann »

Well its slow going, and it seems im gonna hafta rebuild most of it, due to the weirdness from the DAE file import.
Its not the first time I bit off more then I can chew, I just gotta learn take smaller bites. :D
I Don't Have A Cell Phone, I have Freedom!
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Karkadann
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Joined: Sun Aug 02, 2009 10:04 am
MOULa KI#: 58452
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Re: xLinkingBookDefs.py & Linking Made Simpler

Post by Karkadann »

Well here it is, its still in the very early stages but its getting thier

Image

still a lot to do
Last edited by Karkadann on Sat Jul 11, 2015 8:29 pm, edited 1 time in total.
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wodan944
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Re: xLinkingBookDefs.py & Linking Made Simpler

Post by wodan944 »

Wow, looks nice.
Creativity involves breaking out of established patterns in order to look at things in a different way.

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Karkadann
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Re: xLinkingBookDefs.py & Linking Made Simpler

Post by Karkadann »

Its to bad I can't make the Tardis into a fan age nexus I guess its just a little late in the game, an interesting idea though.
perhaps for the old game engine, or maybe I can use it to publish some of the stuff collecting dust on my hard drive
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