Re: [Blender-PyPRP-AlcScript] soundfx isn't playing
Posted: Tue Oct 29, 2019 6:17 am
Thank you, i will take a look at it tomorrow 

Masters of the Art
https://forum.guildofwriters.org/
Oops sorry for that...Dulcamara wrote:Hello Maroonroon,
unfortunately I could not find the mistake.
I had some guesses and tested the changes, unfortunately without success.
But I'm sure that Doobes or dendwalder can help you better.
Nevertheless, I would like to tell you what I found out or what I would change.
The age name is a little bit short. I use Notepad for working on the Alcscripts. You can imagine that if you want to use the option search it does not help if you just search for a letter like a.
For this door, it is not necessary to search for the Age name, since you want to use the standard script. But later, if you want to add a "personalized puzzle" or similar, it's better to look for a longer name to be possible change AlcScripts or Pythonscripts.
I changed the age name in ABZ and the Sequence Prefix to 28101, becouse these Sequence Prefix is already used: https://guildofwriters.org/wiki/Uru:CC_ ... e_Prefixes
281 StiltHouse01 TheScar's Stilt house (available within "Trigon Ages Group") - Not yet available TheScar
Thank you very much for your tests.Dulcamara wrote:Test 3 using a new Python.pak with ABZ.Py and DoorOpenClose.Py (ABZ.py is the age.py and DoorOpenClose.py your Door.py)
Using PythonELF to entcrypt the log data :
I can not help you with this TypeError: bad argument for built-in operation. I did not find this xStandardDoor.py. But would like to have a look on it.
Finally, I tested the door with my own script (vonFruti), changed Python file and SDL. The log file was without errors. The door had a clickpoint. She opened herself and closed herself again. But there was no avatar animation to see.
I also believe that something is not right with the blendfile, as Dendwaler already suspected. Maybe there is something wrong with the parenting, or with the animation on the oneshot.
Greetings Dulvcamara
Why not use the /autolink command?Maroonroon wrote:In fact, I use the "a" Age name only for my test files, because it's easier to type "/link a" than typing "/link WhatEverAgeName".
Well, if I'm already in the "a" Age and only want to check by re-linking here if a SDL state have been saved, for example, "/link a" is ideal, even if "/autolink" is set to the "a" Age.Tsar Hoikas wrote:Why not use the /autolink command?Maroonroon wrote:In fact, I use the "a" Age name only for my test files, because it's easier to type "/link a" than typing "/link WhatEverAgeName".
xStandardDoor.pyDulcamara wrote: The last, where can I extract the xStandardDoor.py
Yes, this difference is because of the "ExtOneshot" animation.Dulcamara wrote:Why the script use 13 ExtOneshot and only 4 IntOneshot ? Is it why the ExtOneshot make an animation itself ?
There's no reference to my "a.py" file in the script.Dulcamara wrote:And where is the reference to your a.py in the script?