Yesssss!!!diafero wrote:Tach and me just fixed the age, so the doors etc. are working now
I also put it on UAM.

Guess this means I will head back over! So much for getting chores done tonight!

Yesssss!!!diafero wrote:Tach and me just fixed the age, so the doors etc. are working now
I also put it on UAM.
diafero wrote:Tach and me just fixed the age, so the doors etc. are working now
I also put it on UAM.
But aside that, everything is perfectjanaba wrote:
Oh, don't ask. I feel there are more colliders in the Age than visible walls. Especially in subworlds (which is about 75% of the Age), you have to create a separate collider for nearly everything. And a lot of them are intersecting, which only works because the dimensions are physically separated. Thank you, Blender, for allowing working in layers.Emor_D'ni_Lap wrote:The colliders alone must've been a major task.
Those are a creation of Calena. I just took the job of making her mad by complaining over and over until I was pleased. I know I'm sometimes not easy to please. Thank you Calena for being so patient with me. Well, finally she did a great job with them.Emor_D'ni_Lap wrote: the scattered leaves,
I can look as much and deep and intense as I like, I don't see any dark fog ...Sirius wrote:The only thing I dislike, is the black fog as seen in this picture:But aside that, everything is perfectjanaba wrote:![]()
They are talking about a graphics engine’s crude approximation of fog, which just tints objects with a particular color, the farther away they are the more – like foggy air makes distant objects look lighter and bluish in the real world. In this case that color is black, so objects just get darker with distance. What makes it not look like fog here is that it doesn’t affect the sky – that is deliberately exempted because it’s so far away that it would otherwise be completely black.janaba wrote:I can look as much and deep and intense as I like, I don't see any dark fog ...... but you both have that 'special eye' to find and see 'flaws' like that ...