Contingency plan

General debates and discussion about the Guild of Writers and Age creation
Nek'rahm
Posts: 461
Joined: Mon Nov 19, 2007 2:53 pm

Re: Contingency plan

Post by Nek'rahm »

Yeah... so.. if they start over... they'll have to put all the old clothing items back in :D

1st Month Shirt, Kadish Helmet, sweet _^^

Or... they'll just have us port our info from Uru: CC or something... IDK
User avatar
andylegate
Posts: 2348
Joined: Mon Oct 01, 2007 7:47 am
MOULa KI#: 0

Re: Contingency plan

Post by andylegate »

Starting over again would be a small price to pay! I'm game! :D

Carl, to answer you question, yes Blender has a game engine, but it's not like the engine that Uru uses. If you wanted to use Blender's game engine, there are many things you'd have to do to make it like Uru. In other words, it's not something we can just click on and give it a whirl. There has to be all sorts of changes to involved.
"I'm still trying to find the plKey for Crud!"
Image
Blender Age Creation Tutorials
3DS Max Age Creation Tutorials
Carl Palmner
Posts: 83
Joined: Tue Jan 01, 2008 12:54 am

Re: Contingency plan

Post by Carl Palmner »

I see. Thanks for answering my question.
Tobyas
Posts: 12
Joined: Sun Feb 10, 2008 3:19 am

Re: Contingency plan

Post by Tobyas »

I've read a lot about this thread on other forums. I am rather glad to see that so many people have had the same idea that I had. With a little bit of research I came up with an MMOG engine that might suit us very well. You can read more about it at http://www.Multiverse.net. So far all I have managed to really do is to use their service for some of the games. The engine is certainly capable of Uru quality graphics. Better yet, Multiverse seems to pride itself on "lowering the barriers of entry" for MMOG with the intent of getting new ideas into the MMOG scene. Uru may just be the idea it needs. Best of all, it is free to use. Since we are designing the game, we set the price. Multiverse is banking on the idea that once a game becomes popular enough, the developers will want to charge for it.

http://www.multiverse.net/

Again, I don't know much about the development tools yet, but there is a Wiki devoted to it. I'm sure with some digging we can find a way to import Blender/Python worlds onto the Multiverse platform. This, I think would give us quite a boat load of content to start 'Uru Two' off with.
User avatar
Chacal
Posts: 2515
Joined: Tue Nov 06, 2007 2:45 pm
MOULa KI#: 0
Location: Quebec, Canada

Re: Contingency plan

Post by Chacal »

This might be a better plan C than writing an engine from scratch or modifying one.
What I didn't like in plan C was the idea of waiting for a dev team to come up with a working engine. It took years for Cyan to come up with the current Plasma, and it's certainly not working 100% as expected yet.

I'm still convinced that one of the big reason MOUL didn't get more players is that it simply didn't work well enough. When you MMORPG grinds to a stop at 100 players, it's a new definition of "Massive" I wasn't familiar with.
Chacal


"The weak can never forgive. Forgiveness is an attribute of the strong."
-- Mahatma Gandhi
User avatar
Trylon
Posts: 1446
Joined: Fri Sep 28, 2007 11:08 pm
MOULa KI#: 0
Location: Gone from Uru

Re: Contingency plan

Post by Trylon »

Using (and modifying) an existing game engine accepted as the official option C ;)
One day I ran through the cleft for the fiftieth time, and found that uru held no peace for me anymore.
User avatar
Chacal
Posts: 2515
Joined: Tue Nov 06, 2007 2:45 pm
MOULa KI#: 0
Location: Quebec, Canada

Re: Contingency plan

Post by Chacal »

Probably what you had in mind from the start and I just read it wrong.
Chacal


"The weak can never forgive. Forgiveness is an attribute of the strong."
-- Mahatma Gandhi
User avatar
Trylon
Posts: 1446
Joined: Fri Sep 28, 2007 11:08 pm
MOULa KI#: 0
Location: Gone from Uru

Re: Contingency plan

Post by Trylon »

Spot on ;)
One day I ran through the cleft for the fiftieth time, and found that uru held no peace for me anymore.
Tobyas
Posts: 12
Joined: Sun Feb 10, 2008 3:19 am

Re: Contingency plan

Post by Tobyas »

Well, I have discovered that Blender is capable of the output format that Multiverse uses. Additionally, for programing purposes, people tend to use Java and Python. It might be possible that the first incarnation of this game could be available shortly after MOUL gets pulled from Gametap.
User avatar
kaelisebonrai
Posts: 849
Joined: Sun Feb 03, 2008 3:27 am
MOULa KI#: 0
Location: Perth, Western Australia
Contact:

Re: Contingency plan

Post by kaelisebonrai »

Sure, but, as far as I know, Multiverse is windows only (if nothing else, it doesn't support linux >.<), closed source proprietry rubbish, which, to me, defeats the purpose of creating our /own/ game.

There is a pre-built mmo engine, one based on planeshift, the Peragro Tempus engine
( peragro.org ). It is fully open source, and, has some content of its own that we can likely use.
Post Reply

Return to “General Discussion”