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Re: Breldur, my new age

Posted: Wed Mar 25, 2009 3:25 am
by Jonnee
Thanks alot, boblishman! I will do that.

btw: How many screenshots am I allowed to post here before getting banned? :D

Re: Breldur, my new age

Posted: Wed Mar 25, 2009 4:31 am
by diafero
The only condition is that we give you one month to give us the age the screenshot shows :D :D :D
Wait... that is in three days... cool :)

Re: Breldur, my new age

Posted: Wed Mar 25, 2009 5:21 am
by Jonnee
OMG!!! I have to return to work. Image Cancel all dates, friends, don't eat, sleep, hurry, hurry!!! :D

Re: Breldur, my new age

Posted: Wed Mar 25, 2009 3:40 pm
by Nadnerb
if all your palms are using a shared mesh, and you're interested in trying something crazy, you might try the shared mesh export change to pyprp that's in my contrib. (since it's not stable enough for general-purpose use >.>) It only exports the verts and faces for a given mesh once, and points all the icicles (objects) at the same data, which might save a lot of memory and space for your age.

Re: Breldur, my new age

Posted: Wed Mar 25, 2009 4:05 pm
by Jonnee
Sounds interesting. The palm tops are identic meshes. I just scaled and rotated them.

Re: Breldur, my new age

Posted: Wed Mar 25, 2009 8:34 pm
by Nadnerb
Then try doing an export with the files from http://svn.guildofwriters.com/pyprp/contrib/Nadnerb/ and tell me if your age will load in plasma. (some ages crash on load when I export them with this) Also, I would recommend not saving the blend file after using this export, as it will set the actor button for you in some cases, which changes the blend file.

Re: Breldur, my new age

Posted: Thu Mar 26, 2009 12:35 am
by diafero
I hope this does not introduce the bugs we see in Odema and Tunnel Demo to his age... because that would make it impossible to visit it for many of us.

Re: Breldur, my new age

Posted: Thu Mar 26, 2009 2:18 am
by Lontahv
diafero wrote:I hope this does not introduce the bugs we see in Odema and Tunnel Demo to his age... because that would make it impossible to visit it for many of us.


It's not possible for this particular feature to have caused bugs in either of those ages as it was only implemented a week or two ago.

Re: Breldur, my new age

Posted: Thu Mar 26, 2009 5:19 am
by diafero
However, if Jonnee tests that he will download Nadnerb's whole branch, which will then also contain the trouble-maker (if Nadnerb does not have any local changes that caused the problem, of course). So he might get the problems even if they are unrelated to that feature. It could actually be a good testcase if the problem is caused by his branch of something within the ages.

Re: Breldur, my new age

Posted: Thu Mar 26, 2009 5:23 am
by Jonnee
I don't think that I will use it. I'm so glad that I'm able to export the age now and that the age is working fine.
Don't want to evoke errors that I can't retrace. No, no, no. ;)