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Re: Questions about 3Ds max. & the Relativity.max file downl
Posted: Mon Jan 24, 2011 5:16 pm
by Karkadann
Im beginning to realize why 100 people have downloaded Relativity and it never showed up on Drizzle, on a lighter note I am making progress in my usual backward manner.
Well I got two planes working so far although its almost impossible to navigate, Next step I guess is gonna be a camera thingy that moves with the AV
Re: Questions about 3Ds max. & the Relativity.max file downl
Posted: Fri Jan 28, 2011 8:05 am
by diafero
Do you want the age to be made available on DI Shard? From all I understood, this is still in testing stage, but I can easily add it to the dataserver if you point me to the prp files

(I can't deal with .max files though, sorry).
Or I totally misunderstood your last post - I'm not a native speaker after all

Re: Questions about 3Ds max. & the Relativity.max file downl
Posted: Fri Jan 28, 2011 11:51 am
by Karkadann
I made the Relativity.Max file available in hope's that some one more advanced in 3ds max could make it into a fan made age.
A small community project where one person would work on the lighting, one person could work on the UV map one person could work on the terrain and sub world ext ext. this way instead of one Jack of all trades working on the whole thing, people who specializes in a specific part of 3dmax or Plazma could work on what their best at. unfortunately it never paned out and iv been working on all of it myself and teaching myself what I need to know as I go along with the help of You guys (thanks by the way). Although I have made some interesting ages along the way this one is still the first one I started with and still would like to see it on drizzle but do not have the skill as of yet to finish it myself.
So if any group of age creator's wanna give it a try it would definitely make an interesting addition to Drizzle. In the mean time its gonna be a slow going solo
and uh ........whats a .prp file?
Re: Questions about 3Ds max. & the Relativity.max file downl
Posted: Fri Jan 28, 2011 12:25 pm
by diafero
Ah, okay - then I won't be able to help you, sorry. My age-buildings skills are virtually non-existent, and even worse I do not have 3ds Max available, or a Windows system to run it on.
and uh ........whats a .prp file?
;-) prp stands for "Plasma Resource Page", it's the format most of Uru's data is stored in, including textures, geometry, physics & collision, animations, the basics of the logic wiring, etc. Some examples for data stored in other files are Python scripts (referenced by the prp files, they do the more complicated logical wiring) and sound files (again, they are referenced by the prp).
Re: Questions about 3Ds max. & the Relativity.max file downl
Posted: Sat Jan 29, 2011 11:09 am
by Jojon
I know Andy and Chloe work in Max. I suppose if they had the time and inclination and know about you in the first place, they would already have offered to help. They are busy, busy bees, though. :)
I am sure there are plenty of others, but I couldn't point anyone out.
In the mean time; consider that there are non-direct-modelling things that you could try to attract collaborators to help with -- not only things like story, writing, engineering, puzzle design, artwork and sound, but also, say, lighting, which you could get in the form of simple sound advice, if you have any good photographer or artist at hand.
It doesn't help that .max is a proprietary format.
(OFF TANGENT: I'm still hoping some kind maxer will make cyan's avatar rigs available in, for example .smd (Source) format, or at least .3ds (3D studio's older, not-quite-so-proprietary object format), so that us old blenderites can at least fiddle around with them, even if we can not yet export any skeleton animations. :) )
Re: Questions about 3Ds max. & the Relativity.max file downl
Posted: Sat Feb 05, 2011 5:27 pm
by Karkadann
Well after being completely frustrated with the camera angles I decided to go back and do some more work on the Texture and structure
this is what I got so far, what do ya think

Re: Questions about 3Ds max. & the Relativity.max file downl
Posted: Sun Feb 06, 2011 7:33 am
by diafero
So that is a screenshot of a 3d model you built? Wow, it really looks a lot like the original
