If you remove the material Uru will still display the faces using it. they'll just be blank and you'll only see faces with the vertex colors baked onto them. In order to delete a visible object or face from Uru you need to remove it's information from the plDrawableSpans. just removing the material won't work.Sirius wrote:This requires editing the library object since the doors are not single objects (unlike the two palace doors). The best solution would be to remove the door material from the prp, this way Uru will not display the faces using it. Not the best solution but by far the easiest.
New Content??
Moderator: Gehn Shard
Re: New Content??
You can't stop the truth. IC Blog
Re: New Content??
Yes, this might be wrong. I read somewhere that it would work, but never tested it myself. I think it required deleting the material inside the drawable spans, not just in the PRP. Of course the best way would be to remove every vertex, icicle, etc using this texture, but that's really difficult. Chacal simply set the number of vertices in the icicle to 0 which is quite efficient too. Still, this requires editing one of Cyan's PRP, and is not allowed for MOUL shards...
- Christopher
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Re: New Content??
The simpliest way would be to replace the door texture with an transparent alpha texture.
Christopher
Christopher
Re: New Content??
Hey, Opa ehhh Christopher!!! ...
Yeah!!! Just ask the TOC team, they've accomplished almost everything what
you're talking about here so nicely, and I always assumed in cooperation with
the H'Uru and some (present or not anymore present) age creator magicians here ...

Yeah!!! Just ask the TOC team, they've accomplished almost everything what
you're talking about here so nicely, and I always assumed in cooperation with
the H'Uru and some (present or not anymore present) age creator magicians here ...


-
- Councilor of Technical Direction
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Re: New Content??
This is the very thing we cannot doSirius wrote:This requires editing the library object since the doors are not single objects (unlike the two palace doors). The best solution would be to remove the door material from the prp, this way Uru will not display the faces using it. Not the best solution but by far the easiest.


- Lyrositor
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Re: New Content??
Unfortunately, as stated by Sirius and Hoikas, there is still no legal way of modifying the Cyan PRPs.
So the placement of the links should either be somewhere in the Nexus (not ideal) or use an existing book (that would lamentably mean that the image for the original Age it linked to would stay the same, unless it is possible to substitute these without legal conundrums).
Maybe a linking bot (or some more advanced technique, since the shard is now under control of the Grey Hats) could take people to a nexus for Fan Ages, or some other Age, once an appropriate region in, say, Ae'gura is reached.

Maybe a linking bot (or some more advanced technique, since the shard is now under control of the Grey Hats) could take people to a nexus for Fan Ages, or some other Age, once an appropriate region in, say, Ae'gura is reached.
Lyrositor
Explorer #16601888
Explorer #16601888
Re: New Content??
The only other idea I can think of is link to the upper floor like the link to the top of the Pyramid at Kadish
I Don't Have A Cell Phone, I have Freedom!
Re: New Content??
If you want an object removed from an existing prp without modifying the file you can use Python script to hide it and suppress its physics. For example this script:
You can call this script from the new prp file you made. For the first Python parameter it needs a comma separated list of the objects you want to hide. (the second parameter is optional for special cases when the calling prp file is not loaded immediately at link in)
This should work on most objects, including those that are already invisible, such as colliders and regions. If you are a Blender / PyPRP 1.6 user this is the AlcScript to use:
This should work on most objects, including those that are already invisible, such as colliders and regions. If you are a Blender / PyPRP 1.6 user this is the AlcScript to use:
"It is in self-limitation that a master first shows himself." - Goethe
Re: New Content??
That will only work if the doors are a separate object, and not simply part of the mesh for the rest of the building, correct?
Re: New Content??
Correct, but once objects are hidden they can be replaced with something better. You could replace whole buildings or even city areas that way.
"It is in self-limitation that a master first shows himself." - Goethe