New Content??

Announcements and discussion regarding the Gehn CWE Shard.

Moderator: Gehn Shard

Post Reply
User avatar
GPNMilano
Posts: 1155
Joined: Mon Apr 21, 2008 5:50 am
MOULa KI#: 24104

Re: New Content??

Post by GPNMilano »

Sirius wrote:This requires editing the library object since the doors are not single objects (unlike the two palace doors). The best solution would be to remove the door material from the prp, this way Uru will not display the faces using it. Not the best solution but by far the easiest.
If you remove the material Uru will still display the faces using it. they'll just be blank and you'll only see faces with the vertex colors baked onto them. In order to delete a visible object or face from Uru you need to remove it's information from the plDrawableSpans. just removing the material won't work.
You can't stop the truth. IC Blog
User avatar
Sirius
Posts: 1508
Joined: Mon Jul 26, 2010 4:46 am
MOULa KI#: 0
Location: France

Re: New Content??

Post by Sirius »

Yes, this might be wrong. I read somewhere that it would work, but never tested it myself. I think it required deleting the material inside the drawable spans, not just in the PRP. Of course the best way would be to remove every vertex, icicle, etc using this texture, but that's really difficult. Chacal simply set the number of vertices in the icicle to 0 which is quite efficient too. Still, this requires editing one of Cyan's PRP, and is not allowed for MOUL shards...
User avatar
Christopher
Posts: 276
Joined: Mon Jul 19, 2010 3:25 am
MOULa KI#: 0

Re: New Content??

Post by Christopher »

The simpliest way would be to replace the door texture with an transparent alpha texture.

Christopher
User avatar
janaba
Posts: 918
Joined: Sun Feb 05, 2012 3:27 pm
MOULa KI#: 0
Location: Berlin, Germany

Re: New Content??

Post by janaba »

Hey, Opa ehhh Christopher!!! ... :D

Yeah!!! Just ask the TOC team, they've accomplished almost everything what
you're talking about here so nicely, and I always assumed in cooperation with
the H'Uru and some (present or not anymore present) age creator magicians here ... :P
Image
Tsar Hoikas
Councilor of Technical Direction
Posts: 2180
Joined: Fri Nov 16, 2007 9:45 pm
MOULa KI#: 23335
Location: South Georgia
Contact:

Re: New Content??

Post by Tsar Hoikas »

Sirius wrote:This requires editing the library object since the doors are not single objects (unlike the two palace doors). The best solution would be to remove the door material from the prp, this way Uru will not display the faces using it. Not the best solution but by far the easiest.
This is the very thing we cannot do :|
Image
User avatar
Lyrositor
Director of Wiki Operations
Posts: 208
Joined: Tue Feb 07, 2012 6:05 pm
MOULa KI#: 6940115
Contact:

Re: New Content??

Post by Lyrositor »

Unfortunately, as stated by Sirius and Hoikas, there is still no legal way of modifying the Cyan PRPs. :| So the placement of the links should either be somewhere in the Nexus (not ideal) or use an existing book (that would lamentably mean that the image for the original Age it linked to would stay the same, unless it is possible to substitute these without legal conundrums).

Maybe a linking bot (or some more advanced technique, since the shard is now under control of the Grey Hats) could take people to a nexus for Fan Ages, or some other Age, once an appropriate region in, say, Ae'gura is reached.
Lyrositor
Explorer #16601888
User avatar
Karkadann
Posts: 1224
Joined: Sun Aug 02, 2009 10:04 am
MOULa KI#: 58452
Location: Earth

Re: New Content??

Post by Karkadann »

The only other idea I can think of is link to the upper floor like the link to the top of the Pyramid at Kadish
I Don't Have A Cell Phone, I have Freedom!
D'Lanor
Posts: 1980
Joined: Sat Sep 29, 2007 4:24 am

Re: New Content??

Post by D'Lanor »

If you want an object removed from an existing prp without modifying the file you can use Python script to hide it and suppress its physics. For example this script:
Show Spoiler
You can call this script from the new prp file you made. For the first Python parameter it needs a comma separated list of the objects you want to hide. (the second parameter is optional for special cases when the calling prp file is not loaded immediately at link in)

This should work on most objects, including those that are already invisible, such as colliders and regions. If you are a Blender / PyPRP 1.6 user this is the AlcScript to use:
Show Spoiler
"It is in self-limitation that a master first shows himself." - Goethe
User avatar
Deledrius
Gehn Shard Admin
Posts: 1377
Joined: Mon Oct 01, 2007 1:21 pm
MOULa KI#: 23298

Re: New Content??

Post by Deledrius »

That will only work if the doors are a separate object, and not simply part of the mesh for the rest of the building, correct?
D'Lanor
Posts: 1980
Joined: Sat Sep 29, 2007 4:24 am

Re: New Content??

Post by D'Lanor »

Correct, but once objects are hidden they can be replaced with something better. You could replace whole buildings or even city areas that way.
"It is in self-limitation that a master first shows himself." - Goethe
Post Reply

Return to “Gehn Shard”