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Re: Gehn.12 Live!

Posted: Tue Jan 22, 2013 2:32 pm
by Acorn
Hi Janaba, I've just been to look and my latest avvie's missing basket was in the same position as in your pictures, half-embedded in the rock. She managed to knock it off the rock bridge but it fell into the lava. So I can confirm your finding, and Sirius's.

Re: Gehn.12 Live!

Posted: Tue Jan 22, 2013 3:52 pm
by Tsar Hoikas
Sirius wrote:Side note: while viewing Janaba's pictures, I noticed I already saw the baskets at such location.
It's the world's origin, which is in the side of the rock bridge.

All objects are at the world's origin in this picture (which means the coordinate interfaces were ignored in this scene). As you can see, all animated or dynamic objects are here, including the secret door, the fishes... and fish baskets !
That's a good observation. However, AFAICT, the objects are initialized on first link-in to the correct location, then, on subsequent link-ins, they proceed to move to the origin (or somewhere else). I haven't had any of the TOC admins complaining to me about this bug, so that leads me to believe the client is putting the objects where the SDL says to (hence my theory about SDL being garbled). I did find and fix a bug in the server that could potentially result in garbled messages in general. I am now curious to see if the next update fixes stuff like this and the insane Neighborhood population counts

Re: Gehn.12 Live!

Posted: Tue Jan 22, 2013 4:22 pm
by Annabelle
AFAICT = "As far as I can tell" for those wondering... I got it intuitively but it took me a bit of time. ;)

Re: Gehn.12 Live!

Posted: Wed Jan 23, 2013 4:39 am
by janaba
Ohh, always those abbreviations lol ... But in this case the jump from the quite commonly
known AFAIK (as far as I know) to AFAICT was not such a big one for me lol ... :D

Re: Gehn.12 Live!

Posted: Wed Jan 23, 2013 4:49 am
by dendwaler
Otherwise learn them ASAP! :D

Re: Gehn.12 Live!

Posted: Wed Jan 23, 2013 12:03 pm
by Wamduskasapa
I have just finished installing Gehn Shard on my Windows 7 Ultimate System. I have found no problems so far (other than the known issues)

The only problem I had during install was with my virus detection software (clearance to different programs needed to be given before they were allowed to run)

Re: Gehn.12 Live!

Posted: Thu Jan 24, 2013 12:21 am
by dtierce
janaba wrote:Ohh, always those abbreviations lol ... But in this case the jump from the quite commonly
known AFAIK (as far as I know) to AFAICT was not such a big one for me lol ... :D
Yes... the software and IT arenas are saturated with acronyms. Where I used to work, we commonly talked using TLAs (three-letter acronyms) and AFLLs (acronyms four letters long).

Sorry... don't have anything to reference 5 and 6 letter acronyms. Any proposals?

Re: Gehn.12 Live!

Posted: Thu Jan 24, 2013 4:07 am
by janaba
dtierce wrote:Yes... the software and IT arenas are saturated with acronyms. Where I used to work,
we commonly talked using TLAs (three-letter acronyms) and AFLLs (acronyms four letters long).

Sorry... don't have anything to reference 5 and 6 letter acronyms. Any proposals?
LSHTTARDML or LSHMBH ... :lol: ... Just ask Google lol ... Please, have a look here and here and there are many more lol ... :D

O_o, we're very much off-topic now ... Maybe I can turn this more on-topic by reminding
that the /clearchat command still doesn't work ... :geek:

Re: Gehn.12 Live!

Posted: Thu Jan 24, 2013 5:35 am
by Tsar Hoikas
We fixed that a long time ago and were going to deploy a mini-update.... But yeah, you'll see that fix in about a week or so.

Re: Gehn.12 Live!

Posted: Thu Jan 24, 2013 9:30 pm
by dtierce
Tsar Hoikas wrote:We fixed that a long time ago and were going to deploy a mini-update.... But yeah, you'll see that fix in about a week or so.
Will that fix the "cleardaimager" problem at the same time?