Deledrius wrote:Maybe once you do that, you can try making a VR node viewer for Myst IV as well.

That was the original plan. The resolution of Myst 3's cubemaps is a bit too low for VR. Myst 4 would look less pixelated and much better. Also, Myst 4 has a depth of field effect. Meaning you could probably rebuild stereoscopic rendering using the depth information
However, I don't know of any open-source program that can read Myst 4's archives - and I need to
steal borrow someone's code for this since I don't know much about reverse-engineering binary code.
Actually I think Riveal can read these archives, but it's programmed in Java, which once compiled doesn't seem to retain variable names - unlike C# or Python.
Deledrius wrote:Just Obduction, really. And from what I understand, my favorite effect (the seed transition) isn't even enabled in VR mode!
No indeed. Maybe it was disabled because it didn't work so well with stereoscopic rendering.
To be honest, I prefer playing Obduction on a standard 2D screen. Some objects or visual FX look wrong in VR, which make me prefer the flawless standard version. Just my opinion though, the VR version is still great.
As for other VR games... Well, I'm looking forward to Skyrim in VR. Knowing the developers of that game, it will be a slow, bug-ridden mess, but a fun mess nontheless
