Creating an age together.

If you feel like you're up to the challenge of building your own Ages in Blender or 3ds Max, this is the place for you!
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Ulysse021
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Joined: Sun Jan 12, 2025 4:20 am

Re: Creating an age together.

Post by Ulysse021 »

It would be a shame not to see everything I've done (even if there are still quite a few mistakes and the age is not over). Then, we can use it as a basis to create the rest together;
Maroonroon
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Re: Creating an age together.

Post by Maroonroon »

On another subject, I'm not sure if your version of Blender will be compatible with Uru... I'll ask on Discord.
I asked. I wait for an answer.
Are you interested if I try to send you the UPBGE file that we can run because we can interact in the age and I even put some sounds.
Well, sorry but I'm already busy with my own Ages created with "Blender for Korman"... :oops:
Ulysse021
Posts: 118
Joined: Sun Jan 12, 2025 4:20 am

Re: Creating an age together.

Post by Ulysse021 »

Otherwise, I can perhaps help you with the creation of this age (especially for the modeling).
Ulysse021
Posts: 118
Joined: Sun Jan 12, 2025 4:20 am

Re: Creating an age together.

Post by Ulysse021 »

Can I help you model something? :P
Ulysse021
Posts: 118
Joined: Sun Jan 12, 2025 4:20 am

Re: Creating an age together.

Post by Ulysse021 »

It would be my pleasure; I am quite talented and it would help you (and save you time).
Maroonroon
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Re: Creating an age together.

Post by Maroonroon »

If I'm right and that "Blender UPBGE" isn't compatible with Uru, it would imply for you to use "Blender for Korman" instead of "Blender UPBGE"...

Currently, I'm more working on animations/interractions/python than on 3D modelling. /shrug
Because I want to be sure that the things will work, before I spend more time on 3D modelling.
Ulysse021
Posts: 118
Joined: Sun Jan 12, 2025 4:20 am

Re: Creating an age together.

Post by Ulysse021 »

There is no incompatibility problem since when I model something, then I can Export it in OBJ format. Then you can retrieve it without any problem since it is OBJ.
Ulysse021
Posts: 118
Joined: Sun Jan 12, 2025 4:20 am

Re: Creating an age together.

Post by Ulysse021 »

Because I want to be sure that the things will work, before I spend more time on 3D modelling.[/quote]

AH, OK !!! :o
Maroonroon
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Re: Creating an age together.

Post by Maroonroon »

I think that the problem is that the way of texturing things is not the same between our two versions of Blender, so the texturing work will be lost.
We'll have to wait for the answer.
Ulysse021
Posts: 118
Joined: Sun Jan 12, 2025 4:20 am

Re: Creating an age together.

Post by Ulysse021 »

Okay, okay. Now, I would like to know. How do we add the guy (the character, I mean). Because in my game, it's a bit like Myst V because it's the view that moves (the camera). It is parented to an invisible cube that has all the controls. That is to say that if for example I press the top key, my cube moves and therefore my camera too since it is parented to the cube. However, if I make an age of Uru, the character must be there. And that might be complicated for me without help. Remember I'm only 13, even though I'm doing well. Where do I start?
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