Breldur, my new age

If you feel like you're up to the challenge of building your own Ages in Blender or 3ds Max, this is the place for you!
User avatar
Jonnee
Posts: 266
Joined: Fri Nov 16, 2007 9:45 pm

Re: Breldur, my new age

Post by Jonnee »

Thanks alot.

As you can remember: AlcScript is kind of Chinese for me. :roll:

Someone please may correct my code of an clickable object that just plays a sound?
After exporting the age the object (a radio) is clickable, but I can't here the sound. The emitter is included too. So the code must be wrong.

Code: Select all

SFX_Radio2:
     type: soundemit
     sound:
          flags:
            - autostart
            - is3dsound
          file: Breldur_Radio2
          volume: 1
          type: Ambience
          maxfdist: 25
          minfdist: 5


Radio2:
    logic:
        modifiers:
          - cursor: poised
            flags:
              - localelement
            activators:
              - type: objectinvolume
                remote: rgnRadio2
                triggers:
                  - any
            conditions:
              - type: activator
                activators:
                  - type: picking
              - type: objectinbox
                satisfied: true
            actions:
              - type: soundmsg
                params:
                    receivers:
                      - 0011:SFX_Radio2
                    cmds:
                      - play
                      - setvolume
                    volume: 1
                waiton: -1

Thanks again, friends. :P
D'Lanor
Posts: 1980
Joined: Sat Sep 29, 2007 4:24 am

Re: Breldur, my new age

Post by D'Lanor »

The sound message should be inside a responder.

Code: Select all

Radio2:
    logic:
        modifiers:
          - cursor: poised
            flags:
              - localelement
            activators:
              - type: objectinvolume
                remote: rgnRadio2
                triggers:
                  - any
            conditions:
              - type: activator
                activators:
                  - type: picking
              - type: objectinbox
                satisfied: true
            actions:
              - type: responder
                ref: :Radio2Resp
        actions:
          - type: responder
            name: Radio2Resp
            responder:
                states:
                  - cmds:
                      - type: soundmsg
                        params:
                            receivers:
                              - 0011:SFX_Radio2
                            cmds:
                              - play
                              - setvolume
                            volume: 1
                        waiton: -1
                    nextstate: 0
                    waittocmd: 0
                curstate: 0
                flags:
                  - detecttrigger
"It is in self-limitation that a master first shows himself." - Goethe
User avatar
Jonnee
Posts: 266
Joined: Fri Nov 16, 2007 9:45 pm

Re: Breldur, my new age

Post by Jonnee »

It works very well. Thank you.
User avatar
Jonnee
Posts: 266
Joined: Fri Nov 16, 2007 9:45 pm

Re: Breldur, my new age

Post by Jonnee »

Just a new screenshot for you.
I'm doing some changes to the garden of Breldur right now. I'm not finished yet, but I want to show you the work of the past day before I will go to bed now.

Enjoy and have a good night as well! 8-)

Breldur281210.jpg
Breldur281210.jpg (93.97 KiB) Viewed 4446 times

PS: Do we still have the permission of Cyan to use their sound samples? In a few days I will come to a point of my age creation were I really could use some of them.
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tangara
Posts: 216
Joined: Tue Sep 14, 2010 9:03 am
MOULa KI#: 0
Location: Nice ( France )

Re: Breldur, my new age

Post by tangara »

Image
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Chuckles58
Posts: 169
Joined: Sat Mar 22, 2008 6:34 pm
Location: DFW, Texas

Re: Breldur, my new age

Post by Chuckles58 »

Your latest screenshots are great, Jonnee. Keep up the good work.
Image<----Click for info
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Pavitra
Posts: 226
Joined: Mon Apr 05, 2010 7:11 pm
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Re: Breldur, my new age

Post by Pavitra »

Please, please release a playable version of this. I don't care if it's not finished; you're allowed to release an Age more than once. Publish updates as they're ready. If the screenshots are anything to go on, this is already better than most fan ages, hell, better than some Cyan ages. We need this.
Have Ages, and link to them without bindings. [Words 1:13]
Seltani
Carl Palmner
Posts: 83
Joined: Tue Jan 01, 2008 12:54 am

Re: Breldur, my new age

Post by Carl Palmner »

I think I will respectfully disagree with the above poster. Don't release the Age until essentially all puzzles, backstory, and the environment are complete. There's nothing wrong with leaving room for future updates, but if you release the Age on a "This is unfinished but here's the rough draft" basis, my thinking is that you won't hit as much approval and popularity for the Age as you would if you waited until it was done. Keep dangling screenshots and videos in front of us to whet our appetite, but don't feed us until the feast is ready :). I think it's safe to say that this is one of the most widely anticipated (if not THE most widely anticipated) fan Age ever created.
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tangara
Posts: 216
Joined: Tue Sep 14, 2010 9:03 am
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Location: Nice ( France )

Re: Breldur, my new age

Post by tangara »

I totally agree with Carl. But... I will be not against a new video. :roll: ;)
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Pavitra
Posts: 226
Joined: Mon Apr 05, 2010 7:11 pm
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Re: Breldur, my new age

Post by Pavitra »

While I appreciate your point, Carl, there remains the uncomfortable fact that Writers sometimes drop off the face of the internet with projects half-done. As a compromise, may I suggest sending copies of drafts to a trusted friend, to be released if you're not heard from for some prearranged length of time?
Have Ages, and link to them without bindings. [Words 1:13]
Seltani
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