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Re: Breldur, my new age

Posted: Mon Jan 10, 2011 8:45 am
by Carl Palmner
Ah excellent. Well you've picked some great ones. Feel free to use any of mine. I'd love to donate anything to this Age.

Re: Breldur, my new age

Posted: Thu Jan 13, 2011 5:20 am
by Jonnee
@Nadnerb: Please forget that waveset transparency problem for the moment - but keep it in mind!

I was trying that envmap thing. But I did forget, that envmaps cause horrible lags each few seconds in my age.
So I decided to change my original idea and have changed the whole room into something different. Screenshot will follow in a few days. I'm not finished yet. But it looks 100 times better that my first idea. You'll be surprised! 8-)

Re: Breldur, my new age

Posted: Thu Jan 13, 2011 10:42 pm
by Jonnee
Screenshot:

Breldur140111.jpg
Breldur140111.jpg (76.78 KiB) Viewed 4013 times


Now I just have to fix that transparency fragment problem an the edges of the textures.
But I have to leave the house right now. Someone please has a link for me to the best informations about how to do this major/minor thing? Thx. 8-)

Re: Breldur, my new age

Posted: Fri Jan 14, 2011 9:27 am
by tangara
Wonderful! Superb! I really prefer it to the fountain. 8-)

Re: Breldur, my new age

Posted: Fri Jan 14, 2011 12:49 pm
by ZURI
Jonnee,

Pardon me for asking, but is your grass a custom texture - or did you find it on the web? Just curious. ;)

Re: Breldur, my new age

Posted: Fri Jan 14, 2011 1:21 pm
by Carl Palmner
Absolutely gorgeous, Jonnee. Are those sparks coming off the tree-branches animated?

Re: Breldur, my new age

Posted: Fri Jan 14, 2011 1:33 pm
by Jonnee
I found the grass texture with google image search.

And yes Carl, the sparks are animated. 8-)

Re: Breldur, my new age

Posted: Fri Jan 14, 2011 3:04 pm
by Christian Walther
Jonnee wrote:I was trying that envmap thing. But I did forget, that envmaps cause horrible lags each few seconds in my age.

That sounds like you’re using a dynamic environment map (that is regenerated every few seconds and then causes these hiccups) – perhaps a static prerendered one would be sufficient for your purpose? Don’t ask me how to make those however, I haven’t touched PyPRP for quite a while…

Re: Breldur, my new age

Posted: Fri Jan 14, 2011 3:45 pm
by Jonnee
I have no idea how to do those static envmaps. :roll:

Re: Breldur, my new age

Posted: Fri Jan 14, 2011 3:55 pm
by D'Lanor
Like this:

static_envmap.png
static_envmap.png (21.59 KiB) Viewed 3947 times


Edit: This works great for objects like glass bottles and flat water surfaces. It does not seem to work on wavesets though.