Nadnerb wrote:Aloys wrote:Couldn't it be possibke to add in-game fly-bys in Cyan Ages simply by adding a new page to the Age and a new Prp? All needed objects (camera/regions/animations etc) would go there and we'd just have to add the Prp, replace the .Age file, and update the sum file.
Isn't that exactly what andy
just did?
Indeed! At first I had understood he had exported the whole Age, not just the camera..

Guess that answers my question then.
It means real time fly-bys for existing Ages can be easily redistributed.. Which is great.

I suddenly have a big urge to dwelve into some Blender camera animation tutorial and have fun with the Cyan Ages..
Marten wrote:The smooth camera moves used in the Prologue videos and some of the music videos that I put together use a custom flymode that lets me control the granularity of the avatar's movement.
Oh, I had never heard about that, interesting. And sure enoug it shouldn't be to hard to put together.. 'should have thought of it, duh. Thanks for the pointer.