Page 6 of 16
Re: Offline KI
Posted: Sun Jan 25, 2009 1:06 pm
by Jamey
I like the new additions diafero! Do you think you and GPN Milano will be able to add things to the city like the memorial in the Kahlo Pub, as well as the lake light meter on the docks?
Also, just curious, do you think it would be possible to implement the pillar relto page into Uru CC? That way, I could have the cleft pillar in my relto?

Just some ideas

Great job so far!
Re: Offline KI
Posted: Mon Jan 26, 2009 1:09 am
by diafero
Thanks for your feedback

I like the new additions diafero! Do you think you and GPN Milano will be able to add things to the city like the memorial in the Kahlo Pub, as well as the lake light meter on the docks?
Also, just curious, do you think it would be possible to implement the pillar relto page into Uru CC? That way, I could have the cleft pillar in my relto?

I'm quite sure it is possible, but you'd have to convince her to do it

Re: Offline KI
Posted: Mon Jan 26, 2009 5:09 am
by Bogdahn
diaferothx for your work!
and thx to evbdy else who was involved....
you are mentioned here ))):
http://torrents.net.ua/forum/viewtopic.php?t=203619Im not shure about US laws, but here (in Ukraine) we have no problem with my release.... )
you can download it too...
thx again
Re: Offline KI
Posted: Mon Jan 26, 2009 6:54 am
by Bogdahn
btw
I do not hear an ambient sound in MYST5 ages, but they were in original game...
ive tried to copy all files with age *name* in it (tdlm*, srln* and others, like that) - and it works!
may be you van collect all these to the next OffKI?
Re: Offline KI
Posted: Mon Jan 26, 2009 9:57 am
by ddb174
Bogdahn wrote:btw
I do not hear an ambient sound in MYST5 ages, but they were in original game...
ive tried to copy all files with age *name* in it (tdlm*, srln* and others, like that) - and it works!
may be you van collect all these to the next OffKI?
Did you use the "Simplicity" tab in Drizzle? It should have copied over all those /sfx files from your Myst5 installation.
Re: Offline KI
Posted: Mon Jan 26, 2009 1:40 pm
by Bogdahn
of course I did
but!
you can even check your streamingCache folder
there is no tdlm*, srln* files ets
I think thats why...
Re: Offline KI
Posted: Mon Jan 26, 2009 1:44 pm
by Chacal
You must run SoundDecompress for the files to appear in the StreamingCache folder, as stated in the Drizzle instructions.
Re: Offline KI
Posted: Fri Jan 30, 2009 7:19 am
by Bogdahn
Chacal wrote:... run SoundDecompress ...
thx!
one more question.
Im try to do the third translation or Uru game (now its Offline KI version) into russian.
in 2 previous versions (Prime and then CC) we did not have full KI working, but now we have.
I looked in probably every .py file to find some strings of main KI window, but cant find them...
no "Age Players", no "Neighbours"....
can anyone help me?
Re: Offline KI
Posted: Fri Jan 30, 2009 8:40 am
by Lontahv
With translating the KI: try xLocalization.py (I think there's a file called that). You can probably add another language (and then add your translations) to the ones already in there (English, French, German).
I think there's a pretty seamless way for you to add Russian as one of the languages Uru can have.

Re: Offline KI
Posted: Fri Jan 30, 2009 11:32 am
by diafero
He would not have a way to choose that language then though, because TPOTS sets the Python language var according to some registry value, and as far as I know supports only German, French, English (maybe it knows Italian and Spanish, too, but the original Python doesn't properly react to them).
In addition, all the string which were added to the UU KI by the Offline KI do not use the localization, they are always English. The Uru localization system is not really easy to use, and you have to set your language to English if you want to go to Eder Tsogal, so I didn't really saw a reason to bother making them all translatable (which would be a pain).
The "Neighbors" and "Age Players" strings are in xEnglish.py and the equivalent for the other languages.