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Re: Drizzle22 is now out!
Posted: Mon Dec 07, 2009 5:23 am
by diafero
Ah, ok - sounds indeed quite handy. The second one to the right then servers to show the "original" testmap, so people can see how it looks without the overlay?
Re: Drizzle22 is now out!
Posted: Mon Dec 07, 2009 5:47 am
by Rainforce
diafero wrote:Ah, ok - sounds indeed quite handy. The second one to the right then servers to show the "original" testmap, so people can see how it looks without the overlay?
yeah... it's a leftover of some copying/resizing before, but then I left it in for this.
I really wonder why nobody ever did this, after you also figured out the coordinates for yourself (?)...
EDIT: awesome server, always manage to be inaccessable when I try to post something

/me waits for another 2 mins
Re: Drizzle22 is now out!
Posted: Mon Dec 07, 2009 12:15 pm
by diafero
I figured it out by trial and error, until the covers looked somehow right - I didn't catch the minor glitch you described though (or maybe it is caused by the latest change in Drizzle which reduces the size of the image?). I don't write ages myself, nor did I ever handle Blende, let alone anything like UV mapping, so I was not aware of tolls like UV test maps.
Re: Drizzle22 is now out!
Posted: Mon Dec 07, 2009 12:54 pm
by Rainforce
diafero wrote:I figured it out by trial and error, until the covers looked somehow right - I didn't catch the minor glitch you described though (or maybe it is caused by the latest change in Drizzle which reduces the size of the image?). I don't write ages myself, nor did I ever handle Blende, let alone anything like UV mapping, so I was not aware of tolls like UV test maps.
uhuh.
Hm, the reduced imagesize cannot really have to do something with it (since it's already in this size in the files from cyan [or did you resized these too?]. I checked them on my way to make custom covers for the guild pubs/garden ages, and they really have the correct resolution already)
btw, why did they changed the cover of ahnonay and er'cana in MOUL? the covers from TPotS are A LOT better in my opinion..............
Re: Drizzle22 is now out!
Posted: Tue Dec 08, 2009 10:33 am
by ddb174
Drizzle multiplies the coordinates by 2 (since 0.0->0.0 and 0.5->1.0), so there should be no problem, but who knows.