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Re: Offline KI 3.0
Posted: Fri Dec 04, 2009 4:07 am
by Rainforce
Can you explain the problem of online-Quabs? I'm just interested.
Re: Offline KI 3.0
Posted: Fri Dec 04, 2009 10:23 am
by ddb174
The Quabs are treated as avatars, and this created some problems. As far as I remember, we only tried a few things to get them working well, then gave up. Perhaps Diafero remembers more.
Chacal, you've made my day :D
Re: Offline KI 3.0
Posted: Sat Dec 05, 2009 6:23 am
by diafero
Yes, Quabs are basically special avatars, or "clones" as the game calls them (the only other places where this is used are the player avatars and the Zandi and Yeesha avatars in the Cleft). The quabs and their management was added for POTS only, so it got never tested for mutliplayer compatability and, even worse, lacks an important feature which had to be added in MOUL: Currently, only the player who spawned the quabs (the one linking in first) can manage them. Even if we added black SDL magic to make sure that no new quabs are spawned when the second player joins, if the first player left, the quabs would be either disappearing or headless (like the clock would not be updated anymore and so on). At least, that's my explanation after some admittedly short tests - it's hard to know the correct server behaviour if you don't have an example to look at.
Re: Offline KI 3.0
Posted: Sat Dec 05, 2009 9:38 am
by Rainforce
Thanks for the information, it seems that they already used some improvised black magic to make it working in the first place.
but this explaination leads to another question: as you can "play" yeesha/zandi/etc. is it also possible to use them as a player avatar?
oh wait, I think that's the same thing as with bahros and their "bone" structure, right, so it's only in the range of possibilities when we have the MOUL-code.(?)
Re: Offline KI 3.0
Posted: Sat Dec 05, 2009 11:30 am
by Agenotfound
Re: Offline KI 3.0
Posted: Sat Dec 05, 2009 12:52 pm
by diafero
Rainforce wrote:Thanks for the information, it seems that they already used some improvised black magic to make it working in the first place.
but this explaination leads to another question: as you can "play" yeesha/zandi/etc. is it also possible to use them as a player avatar?
oh wait, I think that's the same thing as with bahros and their "bone" structure, right, so it's only in the range of possibilities when we have the MOUL-code.(?)
Have a look at the /avatar command, it does what you want - including gender changes, if anyone needs that

Re: Offline KI 3.0
Posted: Sat Dec 05, 2009 2:33 pm
by Rainforce
diafero wrote:Rainforce wrote:Thanks for the information, it seems that they already used some improvised black magic to make it working in the first place.
but this explaination leads to another question: as you can "play" yeesha/zandi/etc. is it also possible to use them as a player avatar?
oh wait, I think that's the same thing as with bahros and their "bone" structure, right, so it's only in the range of possibilities when we have the MOUL-code.(?)
Have a look at the /avatar command, it does what you want - including gender changes, if anyone needs that

I already know this, but I could swear that the list of avaible characters did not contain any quabs.
Thats why I asked.
Re: Offline KI 3.0
Posted: Sat Dec 05, 2009 4:07 pm
by Agenotfound
Rainforce wrote:
I already know this, but I could swear that the list of avaible characters did not contain any quabs.
Thats why I asked.
you cannot use the Quab avatar, the animation it uses are not global, this is not an avatar type the client understand, and its structure is different( from both the Scene object and composition of the prp point of view). But if you are a good python coder you might you might be able to create some commands to control them.
Re: Offline KI 3.0
Posted: Sat Dec 05, 2009 6:41 pm
by Rainforce
Agenotfound wrote:Rainforce wrote:
I already know this, but I could swear that the list of avaible characters did not contain any quabs.
Thats why I asked.
you cannot use the Quab avatar, the animation it uses are not global, this is not an avatar type the client understand, and its structure is different( from both the Scene object and composition of the prp point of view). But if you are a good python coder you might you might be able to create some commands to control them.
thanks, probably I will try this someday, my python should be good enough.
Re: Offline KI 3.0
Posted: Sun Dec 06, 2009 6:15 am
by Aloys
Agenotfound wrote:Interesting the "clone" concept for the quab didn't know about that.
You can spawn anything in there ... let's spawn.. hmm..., DR watsons !!!

Wonderful!

Now the real question is: can you push them off the edge in the sea?
