Couple of 3ds Plasma plugin questions
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Re: Couple of 3ds Plasma plugin questions
So, where's the link to that?
I prefer e-mails to "diafero arcor de" (after adding the at and the dot) over PMs.
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"Many people's horizon is a circle with a radius of zero. They call it their point of view."
Deep Island Shard | Offline KI
Re: Couple of 3ds Plasma plugin questions
http://cho.cyan.com/bahrowings/PlasmaPlugins.doc
There you go!
Btw, it seems like Cyan didn't update this doc since 2004.
There you go!

Btw, it seems like Cyan didn't update this doc since 2004.
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Re: Couple of 3ds Plasma plugin questions
Thanks for the quick reply 

I prefer e-mails to "diafero arcor de" (after adding the at and the dot) over PMs.
"Many people's horizon is a circle with a radius of zero. They call it their point of view."
Deep Island Shard | Offline KI
"Many people's horizon is a circle with a radius of zero. They call it their point of view."
Deep Island Shard | Offline KI
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Re: Couple of 3ds Plasma plugin questions
Wow, these are exciting times!
Thanks for pointing me to the part about animation markers.
Thanks for pointing me to the part about animation markers.
Re: Couple of 3ds Plasma plugin questions
I can't make them work though 

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Re: Couple of 3ds Plasma plugin questions
rustee wrote:I can't make them work though
I did get them to work
can you specify what is the part that doesn't work for you ?

Re: Couple of 3ds Plasma plugin questions
Loop animation doesn't show in the list. Perhaps it's because I placed its note keys at exactly the same positions as the normal animation keys (which seems quite logical to me)...
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Re: Couple of 3ds Plasma plugin questions
did you make sure the name of your notes were <animation name>@start and <animation name>@end ?
did you made sure you attached the note to the object root and not to a transform parameter
did you made sure there are not multiple note tracks that may cause conflicts ?
or if this is something else do you want me to write a small tutorial ?
did you made sure you attached the note to the object root and not to a transform parameter
did you made sure there are not multiple note tracks that may cause conflicts ?
or if this is something else do you want me to write a small tutorial ?

Re: Couple of 3ds Plasma plugin questions
Yes to all of the above.
I finally made it work only after I created another separate note track and added keys there. Strange, but it seems it's the only way it works for me.
I finally made it work only after I created another separate note track and added keys there. Strange, but it seems it's the only way it works for me.
Re: Couple of 3ds Plasma plugin questions
Not sure if this has come up, and since I just figured it out this morning I thought I'd let you all know in case you hadn't figured it out.
The plugin won't export BuiltIn.prp by default. In order to create a AgeSDLHook with the plugin (linking your age up to a python file with the name of your age) you need to create a pythonfilemod that calls a python file you make for your age. You can attach it to any scene object, and the BuiltIn.prp will be created upon export.
EDIT: Also of note, the tutorial provided by Wodan for footsteps in the plugin documentation on our wiki was slightly incorrect. I've updated the tutorial to reflect how footsteps are properly created. You only need the region for your footstep, a RegionSensor component and a Responder. All of which are to be on the same object.
The plugin won't export BuiltIn.prp by default. In order to create a AgeSDLHook with the plugin (linking your age up to a python file with the name of your age) you need to create a pythonfilemod that calls a python file you make for your age. You can attach it to any scene object, and the BuiltIn.prp will be created upon export.
EDIT: Also of note, the tutorial provided by Wodan for footsteps in the plugin documentation on our wiki was slightly incorrect. I've updated the tutorial to reflect how footsteps are properly created. You only need the region for your footstep, a RegionSensor component and a Responder. All of which are to be on the same object.
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