Page 6 of 9

Re: Couple of 3ds Plasma plugin questions

Posted: Sat Apr 03, 2010 2:35 am
by diafero
So, where's the link to that?

Re: Couple of 3ds Plasma plugin questions

Posted: Sat Apr 03, 2010 2:39 am
by Mystler
http://cho.cyan.com/bahrowings/PlasmaPlugins.doc

There you go! :D

Btw, it seems like Cyan didn't update this doc since 2004.

Re: Couple of 3ds Plasma plugin questions

Posted: Sat Apr 03, 2010 2:41 am
by diafero
Thanks for the quick reply :)

Re: Couple of 3ds Plasma plugin questions

Posted: Sat Apr 03, 2010 3:41 am
by TheMagician
Wow, these are exciting times!

Thanks for pointing me to the part about animation markers.

Re: Couple of 3ds Plasma plugin questions

Posted: Sat Apr 03, 2010 7:30 am
by rustee
I can't make them work though :?

Re: Couple of 3ds Plasma plugin questions

Posted: Sat Apr 03, 2010 7:54 am
by Agenotfound
rustee wrote:I can't make them work though :?


I did get them to work
can you specify what is the part that doesn't work for you ?

Re: Couple of 3ds Plasma plugin questions

Posted: Sat Apr 03, 2010 8:06 am
by rustee
Loop animation doesn't show in the list. Perhaps it's because I placed its note keys at exactly the same positions as the normal animation keys (which seems quite logical to me)...

Re: Couple of 3ds Plasma plugin questions

Posted: Sat Apr 03, 2010 8:11 am
by Agenotfound
did you make sure the name of your notes were <animation name>@start and <animation name>@end ?
did you made sure you attached the note to the object root and not to a transform parameter
did you made sure there are not multiple note tracks that may cause conflicts ?

or if this is something else do you want me to write a small tutorial ?

Re: Couple of 3ds Plasma plugin questions

Posted: Sat Apr 03, 2010 8:25 am
by rustee
Yes to all of the above.
I finally made it work only after I created another separate note track and added keys there. Strange, but it seems it's the only way it works for me.

Re: Couple of 3ds Plasma plugin questions

Posted: Mon Apr 05, 2010 3:08 am
by GPNMilano
Not sure if this has come up, and since I just figured it out this morning I thought I'd let you all know in case you hadn't figured it out.

The plugin won't export BuiltIn.prp by default. In order to create a AgeSDLHook with the plugin (linking your age up to a python file with the name of your age) you need to create a pythonfilemod that calls a python file you make for your age. You can attach it to any scene object, and the BuiltIn.prp will be created upon export.

EDIT: Also of note, the tutorial provided by Wodan for footsteps in the plugin documentation on our wiki was slightly incorrect. I've updated the tutorial to reflect how footsteps are properly created. You only need the region for your footstep, a RegionSensor component and a Responder. All of which are to be on the same object.