Page 6 of 20

Re: Welcome to The Deep Island Shard!

Posted: Tue Oct 05, 2010 5:10 pm
by cennie
Not sure where to post this but the blue button in the Tree Pub to open the door where the big rolling stone is.. is not working.

any ideas?

Re: Welcome to The Deep Island Shard!

Posted: Wed Oct 06, 2010 2:39 am
by diafero
I just went there and it worked fine.

You have to go to "Wather's Pub" however - "Great Tree Pub" is the version from MOUL, where the door was never enabled.

Re: Welcome to The Deep Island Shard!

Posted: Wed Oct 06, 2010 3:44 pm
by cennie
you mean "Watcher's Pub"? there is no watcher's pub only the great tree pub

I'm in the Tree Pub right now and the blue light is off.

Plus the read me book and the Ercana book's are gone.

Re: Welcome to The Deep Island Shard!

Posted: Thu Oct 07, 2010 1:37 am
by diafero
Sure there is a Watcher's Pub - it's on your Relto Shelf.

Re: Welcome to The Deep Island Shard!

Posted: Fri Oct 08, 2010 7:02 pm
by cennie
Thank you very much Diafero..!!

Re: Welcome to The Deep Island Shard!

Posted: Mon Oct 11, 2010 5:09 pm
by cennie
Okay here's a new one..

Can we calibrate Reezero to work?? there is two of us doing it and we've both done as its asked but it doesn't
start up..

any ideas or is this disabled?

Re: Welcome to The Deep Island Shard!

Posted: Tue Oct 12, 2010 12:48 pm
by diafero
On Shards, the admin controls the GZ machine :)

Re: Welcome to The Deep Island Shard!

Posted: Tue Oct 12, 2010 4:22 pm
by cennie
okay so are you going to let us activate it?

Re: Welcome to The Deep Island Shard!

Posted: Wed Oct 13, 2010 2:21 am
by diafero
That would give some chaos since the code assumes only one player is playing... I could globally activate it though :) (I still hope for some events taking place on the Shard at some point, like someone doing a story or whatever, where this can be embedded).

Re: Welcome to The Deep Island Shard!

Posted: Wed Oct 13, 2010 5:48 am
by J'Kla
Wouldn't that be the Cyan story where you callibrate your KI an id starts the GZ? :)