Plugin for Max 2010, 2011, and 2012 released
Re: Plugin for Max 2010, 2011, and 2012 released
Think I may have found a bug. Anything I put the animation component on causes the export feature to hang. max 2010.
- Branan
- Gehn Shard Admin
- Posts: 694
- Joined: Fri Nov 16, 2007 9:45 pm
- MOULa KI#: 66990
- Location: Portland, OR
Re: Plugin for Max 2010, 2011, and 2012 released
There have been a couple of bug reports since the last build. I just wanted you all to know that I have seen them, and they're on my TODO list. I want to spend some time working on other bits of Plasma than the plugin for a while - switching around helps keep it from getting tedious and frustrating. When I start putting cycles into the plugin again, the issues posted here will be at the top of my list.
Manpower is really limited - it's mostly Hoikas and myself who have done Plugin work, and he's been super busy with school this term. That leaves me, and as I said I want to avoid getting too frustrated working on the plugin. I wish there were more of us and we could address these issues quickly and still have people to work on the rest of Plasma, but unfortunately that's just not in the cards right now.
Do keep posting bugs as you find them, and I'll add them to the list.
Manpower is really limited - it's mostly Hoikas and myself who have done Plugin work, and he's been super busy with school this term. That leaves me, and as I said I want to avoid getting too frustrated working on the plugin. I wish there were more of us and we could address these issues quickly and still have people to work on the rest of Plasma, but unfortunately that's just not in the cards right now.
Do keep posting bugs as you find them, and I'll add them to the list.

Your friendly neighborhood shard admin
Re: Plugin for Max 2010, 2011, and 2012 released
this isnt exactly a bug, But one thing I did notice about the plugins for Max 7 is the settings for Friction and bounce on terrain and proxy terrain seemed to have been disabled, also Ex vehicle does not seem to work either, any chance on getting these working in the new plugins somewhere down the line
I Don't Have A Cell Phone, I have Freedom!
Re: Plugin for Max 2010, 2011, and 2012 released
Vehicles do not exist in the MOULa codebase, they were heavily dependent on Havok.Karkadann wrote:Ex vehicle does not seem to work either, any chance on getting these working in the new plugins somewhere down the line
In general, any component that starts with Ex is ignored at export (like the inventory items, vehicles, and ladder components).
Re: Plugin for Max 2010, 2011, and 2012 released
Not "in general" the only ones that don't export right or at all are the vehicle and inventory components. (Ex)Ladder Component works fine. It's in fact how you make ladders in Uru. And the oneshots in the plugin are labeled (ex)OneShot. There's also a few physic components (ex)CameraBlocker and (ex)InvisibleBlocker that export. Though some parts of these seem to be broken as they export the same settings regardless if you change them, for a few of their settings. Others settings on them work fine.Paradox wrote:In general, any component that starts with Ex is ignored at export (like the inventory items, vehicles, and ladder components).
You can't stop the truth. IC Blog
- andylegate
- Posts: 2348
- Joined: Mon Oct 01, 2007 7:47 am
- MOULa KI#: 0
Re: Plugin for Max 2010, 2011, and 2012 released
I can confirm what GPNMilano posted.
If I remember correctly (and I might be wrong), Friction and Bounce can only be changed on Simple Physics objects (IE Kickables), for obvious reasons. All though I could have sworn that friction could be changed for terrain and it would work...but it's been a long time since I tried messing with it.
If I remember correctly (and I might be wrong), Friction and Bounce can only be changed on Simple Physics objects (IE Kickables), for obvious reasons. All though I could have sworn that friction could be changed for terrain and it would work...but it's been a long time since I tried messing with it.
"I'm still trying to find the plKey for Crud!"

Blender Age Creation Tutorials
3DS Max Age Creation Tutorials

Blender Age Creation Tutorials
3DS Max Age Creation Tutorials
Re: Plugin for Max 2010, 2011, and 2012 released
I tried using the Friction setting on terrain trying to make a corkscrew slide unfortunately I could not get it to work, also with ladders using the tutorials available I made a ladder in Max and it still vanished although it still worked so I had to use a separate collider. So I dont think its a conflict between Blender and max.
did not wanna bump up a zombie thread so
Edit to add
I found out friction bounce and mass on the simples component of coarse effect the simples, friction and bounce on the terrain and proxy terrain although a bit difficult to chance also seem to effect only the simples, however the walkable component produces a proxy terrain and the friction and bounce effect the avatar. it was kinda interesting having a floor of ice and walls of rubber something worth trying if you get board and wanna ice skate in a rubber room

did not wanna bump up a zombie thread so
Edit to add
I found out friction bounce and mass on the simples component of coarse effect the simples, friction and bounce on the terrain and proxy terrain although a bit difficult to chance also seem to effect only the simples, however the walkable component produces a proxy terrain and the friction and bounce effect the avatar. it was kinda interesting having a floor of ice and walls of rubber something worth trying if you get board and wanna ice skate in a rubber room



Last edited by Karkadann on Tue Mar 11, 2014 12:16 am, edited 1 time in total.
I Don't Have A Cell Phone, I have Freedom!
Re: Plugin for Max 2010, 2011, and 2012 released
I certainly appreciate everything that you have done so far. Its your time, spend it on what you want to do with the engine. Plugin development might be slow, but at least we're at the point of something happening.Branan wrote:There have been a couple of bug reports since the last build. I just wanted you all to know that I have seen them, and they're on my TODO list. I want to spend some time working on other bits of Plasma than the plugin for a while - switching around helps keep it from getting tedious and frustrating. When I start putting cycles into the plugin again, the issues posted here will be at the top of my list.
Manpower is really limited - it's mostly Hoikas and myself who have done Plugin work, and he's been super busy with school this term. That leaves me, and as I said I want to avoid getting too frustrated working on the plugin. I wish there were more of us and we could address these issues quickly and still have people to work on the rest of Plasma, but unfortunately that's just not in the cards right now.
Do keep posting bugs as you find them, and I'll add them to the list.
Re: Plugin for Max 2010, 2011, and 2012 released
I tested the plugin for Max 2012. I noticed that the component for "Water" is missing in the component manager.
I was using a test age that was made in Max 7. When I open it in Max 12 I get this error:

But anyway, after reassigning the textures I could successfully export (leaving out the waveset).
I was using a test age that was made in Max 7. When I open it in Max 12 I get this error:

But anyway, after reassigning the textures I could successfully export (leaving out the waveset).
"To regard the imagination as metaphysics is to think of it as part of life, and to think of it as part of life is to realize the extent of artifice. We live in the mind."
-Wallace Stevens-
-Wallace Stevens-
Re: Plugin for Max 2010, 2011, and 2012 released
I keep getting the same error messages about plasma not being a valid win32 application with the 2012 plugin. Nothing anyone suggested earlier in the thread has worked for me.