OK im gonna work on some additions to the Walking Maze while you work on the isometric view, oh and whats phase 3cskid13 wrote:Kind of... It is on a peninsula. I will draw an Isometric view without any structures.
Time to Get it Started
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I Don't Have A Cell Phone, I have Freedom!
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It is the making of the actual environment and texturing. I actually finished the isometric view of Gahrahno today. I'l scan it as soon as possible.Karkadann wrote:oh and whats phase 3
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@ Karkadann: Don't put in spoiler that you might add some invisible platforms for skydivers. If there's a cliff somewhere, you can be pretty sure someone will attempt a jump so it would be nice to have some platform. You can get inspired by what J'Kla did inside his age: "Noidrocca". He putted a lot of invisible platform so we can jump and not fall off to our Relto
I hope you will make something for us.
And for The Walking Maze, I think that would be a nice idea since this whole puzzle age is in hommage of Serenitic Age back in Myst original game.

I hope you will make something for us.

And for The Walking Maze, I think that would be a nice idea since this whole puzzle age is in hommage of Serenitic Age back in Myst original game.
Annabelle 

Re: Time to Get it Started
Here is everything you should need to make the Gahrahno and Nahtoka landscapes. If you don't understand the heightmap, I can explain it better. Also, I think it's time we decided on a final name for each age.
Gahrahno could be either: Eder Gahrahno, Ga'rahn, or Garano.
Nahtoka could be either: Eder Nahtoka or Eder Toka.
Edit: Sorry, I'm not very good at drawing 3d.
Gahrahno could be either: Eder Gahrahno, Ga'rahn, or Garano.
Nahtoka could be either: Eder Nahtoka or Eder Toka.
Edit: Sorry, I'm not very good at drawing 3d.
- Attachments
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- EderGahrahno3d.jpeg (421.87 KiB) Viewed 6295 times
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- EderNahtokaHeights.jpeg (468.23 KiB) Viewed 6296 times
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Oh, I forgot. I have some information you will need to be able to create Eder Nahtoka. There are cliffs all the way around that are on average 19.7 feet high. The tunnel is on average 7.2 feet high.
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Gahrahno looks great now. Did you ever finish the crystal sculpture? I can't tell by the picture.
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I have the tips of the crystals overlapping about an inch and a half.
The from top to bottom the the second and forth crystals rotate clockwise and the first and third crystal rotate counter clockwise.
The from top to bottom the the second and forth crystals rotate clockwise and the first and third crystal rotate counter clockwise.
I Don't Have A Cell Phone, I have Freedom!
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Oh, they rotate? That's not exactly what I meant, but it sounds better than what I meant!Karkadann wrote:I have the tips of the crystals overlapping about an inch and a half.
The from top to bottom the the second and forth crystals rotate clockwise and the first and third crystal rotate counter clockwise.
Originally I meant to rotate the crystals so that they are not all facing the same direction.
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Not to be a stick in the mud but we still have no one to do the Textures and coding, I might be able export the Project in a file that blender can read, but I need to know what files types of files blender can import so I can compare them to the files Max can export and then we can figure out which one would be the best one to use.
I Don't Have A Cell Phone, I have Freedom!
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Rhee is (or was) looking for textures. As for importing in Blender, I am terrible at coding. I could probably do some texturing if needed.