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Re: Time to Get it Started
Posted: Sat Apr 07, 2012 11:44 pm
by Karkadann
cskid13 wrote:Kind of... It is on a peninsula. I will draw an Isometric view without any structures.
OK im gonna work on some additions to the Walking Maze
- Show Spoiler
[img]http://i306.photobucket.com/albums/nn264/Dances-with-Madness/Selenitic%20Rocket%20Ship/Ship02.jpg[/img]
while you work on the isometric view, oh and whats phase 3
Re: Time to Get it Started
Posted: Sun Apr 08, 2012 7:48 am
by cskid13
Karkadann wrote:oh and whats phase 3
It is the making of the actual environment and texturing. I actually finished the isometric view of Gahrahno today. I'l scan it as soon as possible.
Re: Time to Get it Started
Posted: Sun Apr 08, 2012 4:34 pm
by Annabelle
@ Karkadann: Don't put in spoiler that you might add some invisible platforms for skydivers. If there's a cliff somewhere, you can be pretty sure someone will attempt a jump so it would be nice to have some platform. You can get inspired by what J'Kla did inside his age: "Noidrocca". He putted a lot of invisible platform so we can jump and not fall off to our Relto
I hope you will make something for us.
And for The Walking Maze, I think that would be a nice idea since this whole puzzle age is in hommage of Serenitic Age back in Myst original game.
Re: Time to Get it Started
Posted: Mon Apr 09, 2012 1:21 pm
by cskid13
Here is everything you should need to make the Gahrahno and Nahtoka landscapes. If you don't understand the heightmap, I can explain it better. Also, I think it's time we decided on a final name for each age.
Gahrahno could be either: Eder Gahrahno, Ga'rahn, or Garano.
Nahtoka could be either: Eder Nahtoka or Eder Toka.
Edit: Sorry, I'm not very good at drawing 3d.
Re: Time to Get it Started
Posted: Tue Apr 10, 2012 5:27 pm
by cskid13
Oh, I forgot. I have some information you will need to be able to create Eder Nahtoka. There are cliffs all the way around that are on average 19.7 feet high. The tunnel is on average 7.2 feet high.
Re: Time to Get it Started
Posted: Wed Apr 11, 2012 5:38 pm
by cskid13
Gahrahno looks great now. Did you ever finish the crystal sculpture? I can't tell by the picture.
Re: Time to Get it Started
Posted: Wed Apr 11, 2012 11:53 pm
by Karkadann
I have the tips of the crystals overlapping about an inch and a half.
The from top to bottom the the second and forth crystals rotate clockwise and the first and third crystal rotate counter clockwise.
Re: Time to Get it Started
Posted: Thu Apr 12, 2012 6:25 am
by cskid13
Karkadann wrote:I have the tips of the crystals overlapping about an inch and a half.
The from top to bottom the the second and forth crystals rotate clockwise and the first and third crystal rotate counter clockwise.
Oh, they rotate? That's not exactly what I meant, but it sounds better than what I meant!
Originally I meant to rotate the crystals so that they are not all facing the same direction.
Re: Time to Get it Started
Posted: Sun Apr 15, 2012 1:21 am
by Karkadann
Not to be a stick in the mud but we still have no one to do the Textures and coding, I might be able export the Project in a file that blender can read, but I need to know what files types of files blender can import so I can compare them to the files Max can export and then we can figure out which one would be the best one to use.
Re: Time to Get it Started
Posted: Sun Apr 15, 2012 6:52 am
by cskid13
Rhee is (or was) looking for textures. As for importing in Blender, I am terrible at coding. I could probably do some texturing if needed.