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Re: PyPRP new version downloadable now

Posted: Sun Jan 13, 2008 4:00 am
by Lontahv
I have a pic for you folks. :D
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Forgive the huge size of the image.

Re: PyPRP new version downloadable now

Posted: Sun Jan 13, 2008 6:00 am
by Aloys
Yay a new feature being correctly used! :) That's good news in the midst of issues with the new release. :)

From my point of view this situation was to be expected: new plugin, new features, lots of changes etc.. We shouldn't have expected a smooth transition. I'm sure Trylon is just as much annoyed by this as everyone else.
Tutorials should be here later, until then I think we'll have some fun decyphrng this new plugin puzzle :p

Re: PyPRP new version downloadable now

Posted: Sun Jan 13, 2008 7:13 am
by Trylon
Well, as you say, it was only to be expected.
I am pleasently suprised though at the rate at which users are helping each other decipher the new plugin. It reminds me of the early days, when almlys' pyprp was released for the first time.

Re: PyPRP new version downloadable now

Posted: Sun Jan 13, 2008 9:00 am
by Marcello
Lontahv if I understand correctly you are using to identical meshes on top of each other with to top one having a vertexpaint layer with alpha blending? Would it be possible to do this with one mesh? Two material layers with a vertex paint layer in the middle functioning as a stencil (Blender terminology)?

At least this is how I've seen it work in tutorials for Doom/Quake etc.

If I understand correctly we can now have multiple UV maps for one mesh making this possible. Trylon did you implement Blenders stencil mode? Is it possible to use it the way I explained to you or does Plasma not support that?

Re: PyPRP new version downloadable now

Posted: Sun Jan 13, 2008 9:09 am
by andylegate
I tried to import my Age as was suggested...........

Interesting. After it was done, there was nothing in layer one. But in layer 2 was a wire model of my Age, all the collisions. hehehe. I guess I'll do it the hard way and go through every thing and correct it that way. Was kind of neat to see though.

Re: PyPRP new version downloadable now

Posted: Sun Jan 13, 2008 9:17 am
by Trylon
No, no that is a slight bug in the import.

All the objects are there - they're just separated to one scene per prp file.
(Yeah, you can bash me for changing virtually everything :P)

What you see in layer 2 is actually the physical info that isn't put into the correct scene yet

Re: PyPRP new version downloadable now

Posted: Sun Jan 13, 2008 9:19 am
by Trylon
Marcello wrote:If I understand correctly we can now have multiple UV maps for one mesh making this possible. Trylon did you implement Blenders stencil mode? Is it possible to use it the way I explained to you or does Plasma not support that?


The stencil mode isn't implemented yet - as I don't know enough yet to see what flags need to be set for that - I do know that it is very likely possible in plasma.

Re: PyPRP new version downloadable now

Posted: Sun Jan 13, 2008 9:48 am
by andylegate
No, no that is a slight bug in the import.

All the objects are there - they're just separated to one scene per prp file.
(Yeah, you can bash me for changing virtually everything :P)


Too late! I'm on a roll! Halfway through the Age now setting the bounds, and making textures to change it from Orco to UV! Can't stop me now! :P

Re: PyPRP new version downloadable now

Posted: Mon Jan 14, 2008 4:44 pm
by Lontahv
I new pic of a new place that I made to show of the wonders of alpha vertex-paint. ;)
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Re: PyPRP new version downloadable now

Posted: Mon Jan 14, 2008 4:56 pm
by Chacal
Now you're talking.
That's the very first realistic scenery I've seen out of Cyan Ages.
Would you mind sharing how you did it?