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Re: Animated Linking Panel in the Book Pop up! Works!

Posted: Wed Nov 26, 2008 4:04 pm
by Lontahv
We could actually just have some separate prps that we page in manually with Python when we want to flyby-around. :)

A rather old idea of mine is the pageable camera-rig. :D

Re: Animated Linking Panel in the Book Pop up! Works!

Posted: Wed Nov 26, 2008 8:08 pm
by andylegate
You know, I was looking at the Myst IV flyby for Haven. I'd LOVE to figure out a way to do the same wave breaker action you see on the rocks by the ship.

I think it can be done with animated textures......but whew, trying to figure it out. It look too cool in Zephyr though.

Re: Animated Linking Panel in the Book Pop up! Works!

Posted: Wed Nov 26, 2008 8:24 pm
by Grogyan
They would've done a fluid simulation while recording the video

Re: Animated Linking Panel in the Book Pop up! Works!

Posted: Thu Nov 27, 2008 9:41 am
by Aloys
Pretty much. (that or they filmed real watter splashing against a black background but that doesn't sound easy to do)
That's typically the kind of thing that you can only do well by using a video with an alpha channel as a texture.. But making that kind of video is pretty hard; and finding one is near impossible. You'd need to buy some high end video texture library. (and those are usually pretty expensive)
You can try some things with regular animated textures and really complex shaders but it won't look as good and the performance hit will probably be bigger. Some particles would help too of course.
It's the kind of effect we only see in pre-calculated 3D. :(

Re: Animated Linking Panel in the Book Pop up! Works!

Posted: Sun Dec 07, 2008 9:52 am
by Kato
We could approximate the effect with animated alpha textures and particles, or do fluid simulations in Blender (which is not a half-bad idea!), but the first one wouldn't look as good as the real thing, and the second wouldn't fit the look of the Age in URU.

-Kato

Re: Animated Linking Panel in the Book Pop up! Works!

Posted: Sun Dec 07, 2008 1:10 pm
by Chacal
BTW, with the new off-line userKI, there is a quick way to make a fluid camera movement:
- go to a good place for a starting point
- select 3rd-person view
- type /stopcam
- move your avatar to a good final position
- type /gocam

The camera will fly to your avatar in one smooth movement. If you select your start and end points carefully this may be all you need.

Re: Animated Linking Panel in the Book Pop up! Works!

Posted: Sun Dec 07, 2008 2:29 pm
by Aloys
That's an interesting trick; I guess it only works in straight lines though right?

Re: Animated Linking Panel in the Book Pop up! Works!

Posted: Sun Dec 07, 2008 3:19 pm
by Chacal
Yes, but you can get interesting effects if you carefully select your angles. Maybe the camera also avoids colliders, I haven't checked on that.

Re: Animated Linking Panel in the Book Pop up! Works!

Posted: Thu Dec 11, 2008 7:23 am
by andylegate
I played with this more in Blender.

You can set your Flyby camera up. As you advance the camera, use Camera View. You can move the camera about while looking through it, using the G key and the X, Y, And Z key to do banks, rolls, dives, climbs, you name it. Gives you much finer control than anything else.

Of course you need to have the Age in blender. I've been playing with this with like Zephyr Cove. I've got a REALLY neat flyby movie. And I've got it to where when you link to zephyr it plays the flyby movie first (revealing nothing really). It's a real rush because you scream fast and low over the ocean towards the beach. Lot of fun.

Re: Animated Linking Panel in the Book Pop up! Works!

Posted: Thu Dec 11, 2008 10:17 am
by Chacal
Why do I have the feeling we'll soon find the upended skeleton of a sailship on the beach in Zephyr Cove?
:)