Page 7 of 9
Re: Offline KI 3.0
Posted: Sun Dec 06, 2009 9:24 am
by Chuckles58
Aloys wrote:Wonderful!
Now the real question is: can you push them off the edge in the sea?
Sounds like that post should be moved to the RAWA as Community Manager thread.

Re: Offline KI 3.0
Posted: Sun Dec 06, 2009 2:09 pm
by Agenotfound
Aloys wrote:Now the real question is: can you push them off the edge in the sea?

from a technical point view it's not that simple because the quabs in CC are managed by the client but i guess that since in Moul they were managed via python there might be a way to patch the Moul system in CC.
BUT, i guess that if you stand next to a doctor Watson and ask: "dear Dr Watson, is it MORE yet ?", i guess he might say: "excuse me i must be somewhere else" and then run away and jump in the water.
anyway enjoy the landscape
hey guys, do you think he's gonna ask us too ?
Re: Offline KI 3.0
Posted: Mon Dec 07, 2009 7:57 am
by Rainforce
Is there a limit for the amount of items on an Imager? I spammed mine to death and finally found now "cleardaImager" on google.
this should really be listed in the feature list of the offline KI, even if it's not really part of it's "service", as it can get very annoying.
Re: Offline KI 3.0
Posted: Mon Dec 07, 2009 9:16 am
by D'Lanor
The limits Cyan put into the imagers is 5 items in Relto and the Neighborhood and 10 in the guild pubs. I don't know if there are any tweaks in the Offline KI.
Re: Offline KI 3.0
Posted: Mon Dec 07, 2009 9:57 am
by Rainforce
D'Lanor wrote:The limits Cyan put into the imagers is 5 items in Relto and the Neighborhood and 10 in the guild pubs. I don't know if there are any tweaks in the Offline KI.
well, then this was the strangest bug I've ever had. I tried it out a few seconds ago again, and it is as you said and as I remembered it from uru live. STRANGE

anyway, the command is worth an addition, IMHO.
Re: Offline KI 3.0
Posted: Mon Dec 07, 2009 12:13 pm
by diafero
Yes, the limits are still as D'Lanor described.
I will add the other trick to the wiki page, thanks for the hint.
EDIT: Done:
http://alcugs.almlys.org/Offline-KI/Fea ... I_commands
Re: Offline KI 3.0
Posted: Tue Jan 12, 2010 11:09 pm
by kaelisebonrai
just a quick query: are there any plans for new versions of Drizzle and the OfflineKI?
On a similar note: A while back it was mentioned that some work was going into adding in some "new" content from the UU era, or more correctly, adding UU-era stuff into the current mix of UCC-era and MOUL-era content. Did anything end up happening with this?
I also heard a while back, that work was going into a working Heek table (as in, playable), not just a visible one, is anything happening with this? =)
Just curious, is all. =)
Re: Offline KI 3.0
Posted: Wed Jan 13, 2010 12:05 am
by diafero
Yes, there are new versions planned - and for the Offline KI, there's already some work done. I can't give a release date yet since I don't know how long the last feature is going to take me, but there will be some new commands as well as bug fixes - as usually.
What UU content are you speaking about? As far as I remember, there's "just" the Wall and the Heek table. Agenotfound got kind of stuck with the Wall, but maybe we can at some point present some at least partially working result. However, since he says he currently does not have time for Uru hacking, there's noone doing it.
And for the Heek, in UU, it worked with server-side Python. So to make it work on an Alcugs Shard (offline, there's no point in it anyway), one would have to either re-implement it to be managed in the client, or add server-side Python to the server.
And then there some stuff Agenotfound tried to convert from MOUL, like the Descent KI light. AFAIK, he got it working, but we are waiting for Drizzle to do it automatically.
Re: Offline KI 3.0
Posted: Wed Jan 13, 2010 12:15 am
by kaelisebonrai
Thanks for clearing that up =) I wasn't too sure what the UU stuff was, all I knew that at the time, it was mentioned that GPNMilano was adding it in, note that this was a while back, during the time when she on a break (i think? not sure, exactly)
Out of curiousity, is the memorial ticker going to be implemented?
Re: Offline KI 3.0
Posted: Wed Jan 13, 2010 8:17 am
by diafero
That's another project of Agenotfound, waiting for Drizzle inclusion... just like the fixed city gallery doors.