Couple of 3ds Plasma plugin questions

If you feel like you're up to the challenge of building your own Ages in Blender or 3ds Max, this is the place for you!
TheMagician
Posts: 110
Joined: Mon Mar 29, 2010 3:14 pm

Re: Couple of 3ds Plasma plugin questions

Post by TheMagician »

Tonight I want to record the tutorial on cameras.
Just to be on the safe side:

Misc->Player Attention is supposed to give an object a flag so that the camera tries to keep both the object and the player in the shot as long as possible.
However, I couldn't set it up so that it had any effect. Also when I use this component in the scene Drizzle gives a warning when I compile the age. (something like "type not supported in MOUL"). Anyway, did anybody get this to work? Otherwise I'll say that it doesn't have any effect

And I can animate a camera using a region sensor and responder. However do the "Camera->Animated Camera Controls" have any effect for you? The camera seems to behave in exactly the same way whatever the settings of this component are.
TheMagician
Posts: 110
Joined: Mon Mar 29, 2010 3:14 pm

Re: Couple of 3ds Plasma plugin questions

Post by TheMagician »

@agenotfound:

On the first page of this topic you wrote that imagers are now going to be easy to implement because you can use the Plasma file.

So I attach a Python file to a plane object which I want my imager to be.
Then from the dropdown list I select "nb01DRCImager"

But what is the "dynamic texture map" that I have to specify?
And where do I have to put the different images that are shown on the imager?
rustee
Posts: 61
Joined: Mon Mar 22, 2010 4:44 am

Re: Couple of 3ds Plasma plugin questions

Post by rustee »

TheMagician wrote:And where do I have to put the different images that are shown on the imager?

Image Library?
TheMagician
Posts: 110
Joined: Mon Mar 29, 2010 3:14 pm

Re: Couple of 3ds Plasma plugin questions

Post by TheMagician »

Image Library

And what would that be? The KIimages folder?
Still I don't get how to set the dynamic texture map up.
rustee
Posts: 61
Joined: Mon Mar 22, 2010 4:44 am

Re: Couple of 3ds Plasma plugin questions

Post by rustee »

There is a Plasma component in New-Misc-Image Library
TheMagician
Posts: 110
Joined: Mon Mar 29, 2010 3:14 pm

Re: Couple of 3ds Plasma plugin questions

Post by TheMagician »

Ok, I found this Image Library component - I can add pictures but then what to do?
I haven't found a way to access these images yet.

By the way, I realize that I'm an absolute novice when it comes to Python. Did I get it right that you can - for example - use it to save the state of objects in your age? So that a door that has been opened once stays open even if i leave the age and return later?
If so, can you give me a few hints on how to do that? I guess it must have something to do with SDL values - whatever they are ;)
rustee
Posts: 61
Joined: Mon Mar 22, 2010 4:44 am

Re: Couple of 3ds Plasma plugin questions

Post by rustee »

Yes, I think they can be accessed by python. I don't know python as well so I'm not the right person to ask... And btw doesn't Plasma save the object state automatically? I noticed my kickables remain at the same positions where I left them.
TheMagician
Posts: 110
Joined: Mon Mar 29, 2010 3:14 pm

Re: Couple of 3ds Plasma plugin questions

Post by TheMagician »

Still no progress on the imager.

You're right about kickables. But animated objects jump back to their starting position when exiting the age.
D'Lanor
Posts: 1980
Joined: Sat Sep 29, 2007 4:24 am

Re: Couple of 3ds Plasma plugin questions

Post by D'Lanor »

TheMagician wrote:You're right about kickables. But animated objects jump back to their starting position when exiting the age.

That is normal. You need to use sdl states.
"It is in self-limitation that a master first shows himself." - Goethe
TheMagician
Posts: 110
Joined: Mon Mar 29, 2010 3:14 pm

Re: Couple of 3ds Plasma plugin questions

Post by TheMagician »

So D'Lanor could you tell me one or two steps that I have to do to access these DSL states for an object and modify them?
Post Reply

Return to “Building”