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Re: Couple of 3ds Plasma plugin questions

Posted: Tue Apr 06, 2010 1:59 am
by TheMagician
Tonight I want to record the tutorial on cameras.
Just to be on the safe side:

Misc->Player Attention is supposed to give an object a flag so that the camera tries to keep both the object and the player in the shot as long as possible.
However, I couldn't set it up so that it had any effect. Also when I use this component in the scene Drizzle gives a warning when I compile the age. (something like "type not supported in MOUL"). Anyway, did anybody get this to work? Otherwise I'll say that it doesn't have any effect

And I can animate a camera using a region sensor and responder. However do the "Camera->Animated Camera Controls" have any effect for you? The camera seems to behave in exactly the same way whatever the settings of this component are.

Re: Couple of 3ds Plasma plugin questions

Posted: Sat Apr 10, 2010 5:09 am
by TheMagician
@agenotfound:

On the first page of this topic you wrote that imagers are now going to be easy to implement because you can use the Plasma file.

So I attach a Python file to a plane object which I want my imager to be.
Then from the dropdown list I select "nb01DRCImager"

But what is the "dynamic texture map" that I have to specify?
And where do I have to put the different images that are shown on the imager?

Re: Couple of 3ds Plasma plugin questions

Posted: Sat Apr 10, 2010 6:52 am
by rustee
TheMagician wrote:And where do I have to put the different images that are shown on the imager?

Image Library?

Re: Couple of 3ds Plasma plugin questions

Posted: Sat Apr 10, 2010 7:12 am
by TheMagician
Image Library

And what would that be? The KIimages folder?
Still I don't get how to set the dynamic texture map up.

Re: Couple of 3ds Plasma plugin questions

Posted: Sat Apr 10, 2010 8:43 am
by rustee
There is a Plasma component in New-Misc-Image Library

Re: Couple of 3ds Plasma plugin questions

Posted: Sat Apr 10, 2010 9:23 am
by TheMagician
Ok, I found this Image Library component - I can add pictures but then what to do?
I haven't found a way to access these images yet.

By the way, I realize that I'm an absolute novice when it comes to Python. Did I get it right that you can - for example - use it to save the state of objects in your age? So that a door that has been opened once stays open even if i leave the age and return later?
If so, can you give me a few hints on how to do that? I guess it must have something to do with SDL values - whatever they are ;)

Re: Couple of 3ds Plasma plugin questions

Posted: Sat Apr 10, 2010 9:50 am
by rustee
Yes, I think they can be accessed by python. I don't know python as well so I'm not the right person to ask... And btw doesn't Plasma save the object state automatically? I noticed my kickables remain at the same positions where I left them.

Re: Couple of 3ds Plasma plugin questions

Posted: Sat Apr 10, 2010 10:13 am
by TheMagician
Still no progress on the imager.

You're right about kickables. But animated objects jump back to their starting position when exiting the age.

Re: Couple of 3ds Plasma plugin questions

Posted: Sat Apr 10, 2010 1:21 pm
by D'Lanor
TheMagician wrote:You're right about kickables. But animated objects jump back to their starting position when exiting the age.

That is normal. You need to use sdl states.

Re: Couple of 3ds Plasma plugin questions

Posted: Sat Apr 10, 2010 2:53 pm
by TheMagician
So D'Lanor could you tell me one or two steps that I have to do to access these DSL states for an object and modify them?